The bug
As can hopefully be seen in my screenshots, obvious straight lines can be seen through the stained/hardened clay.
This may be only in mesa plateau, or that may simply be the easiest place to see it as it is more flat. The seed I used was "mesa" for those examples, but I've tried several seeds and found signs of the same thing in every mesa I've visited.
Sometimes it can be less obvious due to less contrasting colors at the surface level. As can be seen from
, where I've put wool to indicate the chunk boundaries, these lines are chunk related. It seems that there's a chunk-sized area where one "height" of colors meets another (strip going north-south) and in this strip the "sides" alternate every chunk, producing these "fingers" going east-west. On one side of the "strip" the colors are assigned by Y one off from the other side. In
[media]and
[media]you can see that the effect isn't just on the surface, and goes all the way down in the clay.
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
It looks like the method net.minecraft.world.biome.BiomeMesa.getBand(int, int, int)
is causing this by offsetting the used clay band index.
Linked issues
is duplicated by 3
Attachments
Comments 13
Is this still a concern in the latest Minecraft version 14w20b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
Is this still a concern in the latest Minecraft version 14w03b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.