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MC-47698

stat.damageDealt increments a score by 10*damage

Any scores handling the statistic "stat.damageDealt" no longer increment the score by one. Instead it increments the score by a factor of 10 times the damage dealt.

Comments 5

Can confirm, but this might be intended. Mojang?

I just found that critical hits can add 5 to stat.damageDealt.

I'm fairly certain this is intended.

I assumed that because a score below five seemed impossible that this stat was unintentionally 10*damageDealt rather than 1*damageDealt.

Affects snapshot 14w08a, and also with the stat.damageTaken statistic.

Works as intended.

Intended because it's possible to deal less than half a heart of damage. Also occurs with the damageTaken stat.

Lance

michael

Community Consensus

Minecraft 14w06b, Minecraft 14w08a

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