Any scores handling the statistic "stat.damageDealt" no longer increment the score by one. Instead it increments the score by a factor of 10 times the damage dealt.
Comments 5
I just found that critical hits can add 5 to stat.damageDealt.
I'm fairly certain this is intended.
I assumed that because a score below five seemed impossible that this stat was unintentionally 10*damageDealt rather than 1*damageDealt.
Can confirm, but this might be intended. Mojang?