mojira.dev

Dakotah Intriglia

Assigned

No issues.

Reported

MC-66509 Stat.drop does not report items dropped while in inventory screen Incomplete MC-60843 >, <, and >< outputs Successful when no operation occurs Works As Intended MC-59985 Crash when opening debug mode Duplicate MC-58648 Testing for a player before a score assigned render invalid instead of 0 Duplicate MC-58415 Trigger Commands Visible if fired in Creative Mode Duplicate MC-53164 Scores in a TellRaw command show as ? for me and a value for others Incomplete MC-53015 stat.damageTaken does not increment for Mobs Duplicate MC-50066 Punching not visible on Multiplayer Duplicate MC-48621 Regular Pick block after Cntrl-PB selects the block with data in it. Fixed MC-47022 When Dead, testfor @a does not work Duplicate MC-38555 Tell Raw Command @p/@a/@r Does not work Duplicate MC-33145 Colored Command Block Text Displays Incorrectly. Duplicate MC-16871 XP Number Gone in Creative Mode Duplicate MC-10136 Server Crash with Snapshot and my custom map Duplicate MC-10124 Villager in minecart gets out of minecart when you relog Duplicate MC-8071 Crash on 12w03a snapshot Duplicate

Comments

The problem that I see with it is a lack of configurability for map makers. No longer can we use brackets like Sword (Stone) as it will look really odd inside brackets. It also breaks colored item names as they render white which sometimes looks terrible depending on the item. If map maker's wanted brackets, we could easily custom name items with brackets.

In order for that to happen, You have to not define the Count tag. ALWAYS define the tag or you will not be able to get the item.

/summon Item -999 68 1017 {Item:{id:sponge,Count:1},Riding:{id:Silverfish}}

That will spawn a silverfish with a sponge on top that you can pick up, but you also don't have to kill the mob. This can be done, but not as easily.

Figured i'd add my two sense. If this is Works as Intended, I believe it should not be because Map Maker's can not remove these for the item names. If you need to do an item like this: Sword (Lvl 2), it would have to look like this: [Sword (Lvl 2)] which looks pretty stupid. Please consider this as a bug 🙂

Can confirm this. They are spawning inside of lava.

Can confirm for 14w27b. Please fix this as this is definitely needed for my Labels on my scoreboard. White names make it look terrible.

If Mojang does not want to go this route, they could add a feature to scoreboard players test to test between two objectives for >, <, =, or ><. It would be a very nice addition to the amazing features that 1.8 is adding.

To better document this issue, this occurs for any player selector including @p, @r, @e, and @a. Hopefully, this will get fixed in 1.8. It has been around for a while, so we will see what happens.

This is definitely still applicable in the 14w### Snapshots. Please consider looking into the problem. I am testing my minigame, and the only way to fix it is to relog.

I have experienced that as well. The Tick Speed it how often the game checks for a black update for plants and similar. It kind of makes the game faster, so it does not cause FPS lag, but the game runs slowly. This is why redstone is slowed. As the randomTickSpeed is increased, the computer has to handle more which causes the redstone lag you are experiencing. You honestly never need to set it that high anyway 😃

I really hope they return this back into the game. Working with relative coordinates is so much harder now that this simple feature is gone.

@[Mod] - You are correct. The Top Line did not render in my testing session.

http://youtu.be/8kAO5aZ9UjM?t=9m35s

FPS is also gone as well as the current minecraft version. Total Ram Allocation is also no longer visible.

I tested it using my actual name, and it still shows ?, while it showed 100, the actual value for my friend. Based on what I have read, it is due to me creating the scoreboard in singleplayer. Please help this get fixed 🙂

I have found this to possibly be related to MC-48563. I found this report after. Please look into it 🙂

This is confirmed for the latest snapshot. Please look into it. The way that I reproduce it is by opening up your inventory, hovering over slot 2-9, and pushing one to move it to slot one. When you place that block, it goes back to the block that was there before.

Can confirm this. Would be a great feature to have this in the game if it is not already implemented.

Can confirm this is still present in the latest snapshot.