I was testing things on redstone (delays w/ repeaters, redstone command block clock, etc...) when I just changed this command to put a randomTickSpeed to 5000.
Suddently, all my redstone circuits were "lagging", like affected by a sort of slow madness.
So, I redo the command to a 0 randomTickSpeed : All my redstone were normally functionnal like normal.
What I was expecting was :
Only crops or grass were affected by this command
What happened :
The opposite.
To replicate this :
Place a button on a block
Make a line of repeaters connected to this block
Place a redstone lamp at the end of the line
Push the button
Try it w/ other randomTickSpeed and look at the time for the redstone to reach the lamp (0 to 5000 is the most viewable (0 seems to be the normal value))
Comments 6
I don't think that because the grass and all other things are affected too, like normal. My FPS are at 60 all of the time.
It's difficult to explain but I don't think it's lag.
I have experienced that as well. The Tick Speed it how often the game checks for a black update for plants and similar. It kind of makes the game faster, so it does not cause FPS lag, but the game runs slowly. This is why redstone is slowed. As the randomTickSpeed is increased, the computer has to handle more which causes the redstone lag you are experiencing. You honestly never need to set it that high anyway 😃
Ok, now I know 🙂
Yep, I never have to make the tick speed that high but it was just a test after looking at this expected bug 😃
I have to buy a better computer 🙂
Oh, and sorry for my bad english, because I'm french 😉
I think I can explain the issue. By setting a high random tick speed, you're prioritizing the random ticks over the redstone ticks, leaving not enough time for the redstone to tick at the right speed.
that's lag, it you put RandomTickSpeed too high your pc will start lagging