I thought that maybe I could use the HurtTime tag to make red mobs, like so:
summon (mob) ~ ~ ~ {HurtTime:100000}
What I thought would happen:
The mob would be red
What Really happened:
The mob wasn't red, it looked normal
Comments 3
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue.
Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. We will reopen it as soon as the requested information has been delivered.
yep