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MC-5737

World generating in stripped parts

Some of the big trees in the Jungle biome are invisible, with an sort of wierd stripe pattern. When you try to go through the invisible trees you get a little spazzy and it might be pretty annoying.

Edit: The tree pattern keeps going.

Edit2: (Edit again, sorry for doing this) This does also apply to blocks like tall grass, I'm not sure to what more. And the invisible blocks also gets revealed when they recieve an block update.

Related issues

MC-5713 Textures probably not loaded MC-5751 Buggy nether forrestres spawning MC-5757 Floating/Invisible Cactus MC-5772 Heavy chunk generation bug MC-5791 biomes MC-5841 unrenderd snow MC-5866 Bands of ice/snow in ice plains biome MC-5869 13w01a Invisable Mineshaft Glitch/Bug MC-5870 Parts of Nether Fortresses spawn invisible and trap the player MC-5892 Placing redstone torch change block it's placed on MC-5910 I made a world to test out the snapshot on and I spawned in a snow biome and there was only snow in in rows of 8 and 8 block gaps of dirt. MC-5972 Minecraft world generation problems MC-5981 Rendering MC-6009 Problem with generation of biome jungle MC-6014 Invisible blocks while flying in creative MC-6033 Abandoned mineshafts and ore's not rendering MC-6064 World Gernaration MC-6082 invisible block world generation MC-6116 Biome Issues MC-6123 The landscape is glitchy. MC-6138 Biome Placement Tiling MC-6178 Swamp Land Invisible Trees MC-6190 Biome Srips MC-6191 terrain generation is really messed up MC-6203 Some trees only generate half. MC-6222 Stone bricks chunk generating through overworld end portals MC-6235 Unrendered spots, biomes, trees (NOT UNRENDERED CHUNKS) MC-6255 stripes MC-6273 Villages not generated correctly MC-6276 tree bugs MC-6288 snow doesnt display properly MC-6323 Trees being but off by chunk boundaries MC-6337 Clusters of blocks are seen as another block or not seen at all. MC-6340 Invisible mob barriers MC-6350 random forcefields? MC-6352 It's an odd world gen bug MC-6378 Strange world spawning MC-6381 cactus MC-6395 stuck in the jungle MC-6413 Snow and ice generation creates a pattern of stripes in the game where snow and ice appear and don't appear. MC-6434 Bug with trees forming with half of the tree missing MC-6441 Invisible floor/ceiling in Creative MC-6499 Some cacti are invisible MC-6554 Glitched Blocks MC-6561 The snow biome (or maybe others to) dont end until i get striped biomes. MC-6568 Invisible Fire? MC-6581 Block Changes Type when struck MC-6599 Wrong map generation MC-6628 Fire Fails to Render Clientside in Nether MC-6635 Invisible Terrain Glitch MC-6645 Default World Type Terrain Generation Tree Bug MC-6662 Invisible Trees MC-6689 The block aren't loaded, as in the video MC-6769 Stripy extremehills and snowyhills MC-6787 Village generation bug MC-6799 Blocks are invisible in some places, you cannot walk/fly through them, but placing a block in their position creates the block intended there. MC-6812 minecraft village blocks not load MC-6839 Blocks are invisible MC-6874 Villages are not rendering properly MC-6885 World is not Rendering Correctly MC-6893 Snow generation bug in Taiga biome. MC-6944 Tree render bug MC-6991 what on earth MC-7012 Invisible blocks and odd chunk generation MC-7060 Smooth stone changes to dirt if Dispenser is placed MC-7061 Weird World Generation MC-7076 Nether Fortress - Right Click Modifies Terrain MC-7090 World generation Snow MC-7116 A BIG error with terrain generation in the snow biomes. MC-7140 Transparent trees! MC-7182 Generating biomes, trees and structure are broken MC-7188 Villages all messed up MC-7189 Created a new map and there are 8 wide sections spanning different lengths of the map that are messed up. The biomes change and your player glitches when falling into it from flying. MC-7193 Block (such as stone or grass, but not limited to) changes when entity is placed on it. MC-7212 World generation bug - blocks above surface not visible in strips (ie shown, not shown, shown) MC-7215 Ores and dirt displayed as stone when tunneling. MC-7226 Invisible entity damage in desert biome MC-7233 Chunk Errors MC-7237 Minecraft world generation glitch MC-7279 World gen bug (stripes) MC-7286 Trees and Plants above ground not rendering but still causing collisions MC-7300 Snow comes in stripes MC-7309 Strips of world not loading properly MC-7352 I was placing quartz down in some Extreme Hills, and when I updated block, they would be replaced with water & air. I took some screenshots, quit & logged back in. When I got back, I discovered I had been building on top of a lake that hadn't generated. MC-7354 World Generation render fails MC-7357 Trees in newly generated world are not rendered. MC-7358 Blocks in newly generated chunks are displayed with a different texture temporarilly MC-7369 Weird chunk rendering MC-7429 13w02b world generate issues MC-7439 Invisible and unbreakable blocks.I realy need help It's in 13w02a. MC-7456 Fire doesn't render in new chunks MC-7526 Bad End-world generation MC-7535 Strips of chunks have invisible objects MC-7537 Minecraft doesn't generate plants (like trees, cactus, grass) well MC-7558 Multiplayer Nether Quartz texture issue MC-7575 Snow Biomes buggy MC-7610 jerky movement MC-7611 Chunk Updates MC-7613 Invisible cactus MC-7617 When Generating new terrain some blocks are invisible MC-7754 chunk error

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Also fails to generate snow and villages properly.

Note that this bug existed much earlier, compare for example MC-3787. But with the current snapshot it seems to be increasingly common.

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Made a clearer summary.

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Snow, ice, trees generated in half-chunkwide stripes; with coordinated and seed. Version 13w01a.

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My question is if you have preloaded chunks, will they be effected or just newly generated chunks?

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It still happens in 13w01b. See the half trees in the screenshot.

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I have this same problem but I have only seen it once in a snow biome. It seems to only be in the new chunks I have loaded.

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Update: I saved/Ouit then logged back into the world and it was gone.

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@Daniel You're right. When I quit an reload the chunk is normal.
I've created a new world and it happened again. Either there is something wrong during the generation process or the render engine have a problem with the world display after the world creation.

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It also happens with Nether Fortresses and Strongholds.

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same problem here with the Jungle biomes

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Attached a picture of the stripes changing direction.

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Added two more pictures. A village before and after I reloaded the game. (2013-01-05_08.10.18.png & 2013-01-05_08.10.56.png)

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I had this happen to me in a plains biome. There were strips of snow and over a little farther it had the jungle problem. I noticed that Vines would spawn on sand, in caves, and on the bottom of blocks.

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Farlands glitch? I still wonder how adding a couple of blocks to minecraft break the world generation.

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Added two screenshots about the problem with strongholds

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This has nothing to do with farlands and the world is also generating correctly. The problem seems to be that the server sends the generated world to the client at a state where the land has been generated but the decoration like trees, snow, ice, plants etc. are still missing.

Also, this bug already existed a long time, it has nothing to do with the addition of new blocks.

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Seems to me as if this bug gets worse as you generate more land judging by my world and also when water generates in these strings they aren't affected by block updates and I can stand on them.

EDIT: it seems with the strings of chunks, if there's meant to be a tree, a block update will bring the block that was meant to be there.

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Probably something like that. I had a thing with an invisible floor I couldn't fly through, but I think it was leaves, because I placed a tower of grass to see if it would place, but the first time I placed a grass block, it turned into a leaf block. Does this only happen w/ transparent blocks?

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Minecraft 13w01b: When generating new chunks in the Nether. Fortresses are generated partial. After a "Quit and Save world", all is Ok again.

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Gaps appear in Nether Fortresses as well and trap players who walk on them. Still stops Lava, though.

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I can verify this happening in my Nether (new chunks generated in 13w01b), looks the same as the broken-up fortress in the screenshots. I've specifically avoided generating any new chunks in the Overworld because of this, so I can't comment on that.

Also, my world is in Survival mode, whereas this bug is defined as Creative. Doesn't seem to make a difference.

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This has happened with me when I've been in jungle biomes. Of course, the trees appear when I restart Minecraft. Survival, single-player. I seem to have had a problem related to this with cacti as well.

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HAppens with trees, snow, willages (but doors remains), desert temples, Nether fortresses, tall grass, and posiibly more.
It is very annoying bug which sometimes renders exploration almost impossible in forest/jungle area.

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Confirmed in 13w02a.

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Still present in 13w02b.

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Same problems about the snapshot, but it will be fixed soon or not.

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Just tried in 13w02b. This problem is still present...

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I've seen this occurring in all biomes, both server and client versions (13w02b). It seems to effect all generated entities (trees, plants, and weather) but not the "ground" blocks.

Exiting then reentering, causing a redraw corrects the issue, although more can be found once entering a newly loaded chunk.

I've also deleted and re installed MC with no change.

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Render glitch

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Render strip glitch

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If you try to walk on or into the 'invisible' blocks you will be unable to walk through them and you will just bounce slightly.
Just a small observation I wanted to add.

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wow, i have seen one of those bugs where its a long line in the woods without trees, but i have not seen so many others. you are really good at finding those bugs!

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To summarize: This affects features added on top of the base terrain, for newly-generated chunks. Most likely the server fails to send the proper updates to the client (this includes the server and client parts of singleplayer).

The client doesn't show any awareness of the blocks at all: it doesn't render them; no selection box shows up when aiming at them; changing neighboring blocks doesn't fix the problem; and it lets you walk into them.

The server, however, will warp you back shortly after attempting to walk into a phantom block. It will also send the correct block if you attempt to place a block inside the phantom block (but only that one block).

Reloading the client fixes everything, at least until more fresh chunks are generated.

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I have analyzed the problem a little more. I noticed it's always the half of the chunk closest to you (neighboring already-loaded chunks) that is filled correctly. It also appears to be possible for only a quarter of a chunk to fill in a corner. I suspect 16x16 update groups are offset from chunks, which would cause problems when they overlap any unloaded area.

I have now also seen a vertical instance where trees were cut off above Y=80. It's curious that it's a multiple of 16 rather than a multiple of 16 plus 8. But it's probably about as reproducible as pink sheep, so let's focus on the mass of stripes first.

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GOD i hate this bug!

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i have exactly the same problem sometimes !
The chunk generator doing bad operands.

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@tgilliez why are you still commenting on this bug when it says it has been fixed?

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Despite the resolution, this still isn't fixed. I just got it in 13w017a, singleplayer. This isn't even a matter of phantom unpopulated terrain that returns on world reload - the blocks are literally missing. I even observed a fissure in ice gradually repair itself.

This can be a rather problematic bug, as it means chunks like this are also devoid of ores. Over time, snow will fall, ice will re-form, and endermen will proliferate cacti - on a server, a player may spend hours stripmining and encounter no ores whatsoever in one of these regions, even after it seems to be natural terrain aboveground.

My seed is -3848194589049324680, at -213, -362

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Just generated the world with the seed you provided and it looks fine, see screenshot.

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Ah, I figured it wouldn't be something as straightforward as a seed-based bug. I posted my own screenshots; I'm not sure how to make it reproducible if seed is irrelevant. It could be related to the fact that I exited my world (normal save and quit) and reloaded it before further exploring - who knows; those chunks may have been at the edge of my explored terrain, and got marked as Populated before the populator ran. However, I've had this bug in the past without the need for world reloads, just by flying around aimlessly in Creative, so that likely isn't it either.

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Snapshot 13w19a - problem still appears

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I was able to reproduce the issue by reloading the world during terrain generation. So please vote for MC-15820 since it has different reproduction steps.

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Nathan Adams

Unconfirmed

Snapshot 13w01a, Snapshot 13w01b, Snapshot 13w02a, Snapshot 13w02b

Snapshot 13w03a

Retrieved