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MC-5737

World generating in stripped parts

Some of the big trees in the Jungle biome are invisible, with an sort of wierd stripe pattern. When you try to go through the invisible trees you get a little spazzy and it might be pretty annoying.

Edit: The tree pattern keeps going.

Edit2: (Edit again, sorry for doing this) This does also apply to blocks like tall grass, I'm not sure to what more. And the invisible blocks also gets revealed when they recieve an block update.

Linked issues

MC-5713 Textures probably not loaded Resolved MC-5751 Buggy nether forrestres spawning Resolved MC-5757 Floating/Invisible Cactus Resolved MC-5772 Heavy chunk generation bug Resolved MC-5791 biomes Resolved

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Comments 42

Also fails to generate snow and villages properly.

Note that this bug existed much earlier, compare for example MC-3787. But with the current snapshot it seems to be increasingly common.

Made a clearer summary.

Snow, ice, trees generated in half-chunkwide stripes; with coordinated and seed. Version 13w01a.

[Crispy] PokeCanada

My question is if you have preloaded chunks, will they be effected or just newly generated chunks?

It still happens in 13w01b. See the half trees in the screenshot.

32 more comments

Despite the resolution, this still isn't fixed. I just got it in 13w017a, singleplayer. This isn't even a matter of phantom unpopulated terrain that returns on world reload - the blocks are literally missing. I even observed a fissure in ice gradually repair itself.

This can be a rather problematic bug, as it means chunks like this are also devoid of ores. Over time, snow will fall, ice will re-form, and endermen will proliferate cacti - on a server, a player may spend hours stripmining and encounter no ores whatsoever in one of these regions, even after it seems to be natural terrain aboveground.

My seed is -3848194589049324680, at -213, -362

Just generated the world with the seed you provided and it looks fine, see screenshot.

Ah, I figured it wouldn't be something as straightforward as a seed-based bug. I posted my own screenshots; I'm not sure how to make it reproducible if seed is irrelevant. It could be related to the fact that I exited my world (normal save and quit) and reloaded it before further exploring - who knows; those chunks may have been at the edge of my explored terrain, and got marked as Populated before the populator ran. However, I've had this bug in the past without the need for world reloads, just by flying around aimlessly in Creative, so that likely isn't it either.

Snapshot 13w19a - problem still appears

I was able to reproduce the issue by reloading the world during terrain generation. So please vote for MC-15820 since it has different reproduction steps.

Filip Zoltanski

Nathan Adams

Unconfirmed

Snapshot 13w01a, Snapshot 13w01b, Snapshot 13w02a, Snapshot 13w02b

Snapshot 13w03a

Retrieved