Surely the sensor should power the block, which turns off the torch? Picture below.
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I can confirm. It really should power the block below, but redstone blocks and torches don't do that either ...
The daylight sensor should act like pressure plates.
I get why torches placed on redstone blocks don't power off as it's like two torches back to back. However, the daylight sensor powers pistons placed underneath it, so why not blocks/torches?
I do not see a clear necessity for the block underneath a daylight sensor to be powered strongly. Unlike with trapped chests, where you could see redstone because of chests beeing smaller than a whole block. Here simply put redstone dust underneath the sensor and you get your signal downwards perfectly hidden.
All switches (levers, buttons, pressure plates, detector rails, tripwire hooks) power both the block they are in, and the block they are attached to. Redstone Torches are the only exception, powering just the block they are in, and the block above them. It would make the most sense for the daylight sensor to behave like other switches.
Works for me; http://imgur.com/iowxASJ
Well... DLS does not produce strong signal. Sure you can power a lamp off a DLS yet you can't power anything off a lamp.
I guess this case should probably be reopened.
@Kumasasa
Does it solve the problem of the ticket?
The goal this ticket tries to achieve, I guess, is to bring some uniformity in how less-than-a-half-block-tall redstone-emitting devices (like, namely, pressure plates and detector rails) push their signal through blocks. I mean, if DLS really should weakly power any block (including lamp blocks) under it so you can't route signal off the latter (unless its not a block but a redstone beneath it, which automatically makes the signal "strong") then this case should rather be closed with "Works as Intended"/"Wont fix" instead, and not like this.
Please do not mark unreleased versions as affected. You do not have access to this yet.