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MC-64653

/execute particle Leaves a False Particle Trail to 0,0,0

Exact command: /execute @e[type=WitherSkull] ~ ~ ~ /particle cloud ~ ~ ~ 1 1 1 0 100 force

Note that the following works on "force" as well as "normal" and was also tested with "explode". I explain in the below video, this bug is hard to describe. Also even if there is no WitherSkull present, the black shadow appears, although the above flickering cloud does not.

https://www.youtube.com/watch?v=_0T_lN0mt94&feature=youtu.be

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Comments 8

the 'black shadow thing' is the wither skull itself. seems like you're teleporting wither skulls to 0,0,0 in some other fast clock?

Nope. I am not. And the wither skull is actually invisible when you remove the particles. And when you zoom in on that shadow, it seems to be a bunch of black squares lined up two dimensionally to look like a 3D cube. Bizarre.

Confirmed for 14w32a. The bug is actually any particles duplicate and trail from 0 0 0.

Steps to reproduce:

  • Create a void world (so you can see the particles)

  • Teleport to 0 10 0

  • Create a setblock clock and run any particle command off the clock

    /particle heart ~ ~ ~ 0 0 0 0
  • Watch the trail appear at 0 0 0

Notice the difference of the particle colour depending on if the particle is inside the block or outside.

/particle heart ~ ~ ~ 0 0 0 0
/particle heart ~ ~1 ~ 0 0 0 0

Bug confirmed still present in 14w33a

Is this still an issue in Minecraft 1.8 ?

From my experience, yes.

Yep, still happening in 1.8.1-pre3

Says to be fixed in 1.8.1-pre5. The instance of it's occurrence that I based this report on is indeed fixed.

Avantir_Yihn

michael

Community Consensus

Minecraft 14w31a, Minecraft 14w32a, Minecraft 14w33a, Minecraft 1.8, Minecraft 1.8.1-pre3

Minecraft 1.8.1-pre5

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