Summoning a minecart with the tag {NoAI:1} does not stop the player from moving it around, or picking up mobs.
Comments 8
Actually, they do... In a flatland world, i set a minecarts entity data to {} and here is what showed up:
{UUIDLeast:-4906066466207270165L,Motion:[0:-5.190825505530378E-145d,1:0.0d,2:7.407501119087771E-144d,],OnGround:1b,UUIDMost:-7006448492424705624L,Dimension:0,Air:0s,id:"MinecartRideable",Pos:[0:373.4891406478631d,1:4.0d,2:728.749639033712d,],PortalCooldown:0,Fire:-1s,FallDistance:0.0f,Rotation:[0:-85.99154f,1:0.0f,],Invulnerable:0b,}
So dont tell me this isnt a bug 😛
The tags that would normally be stopped would be rotation and motion.
Edit: All edits were reverted back to the original post.
I understand the reasoning behind why the minecarts shouldnt move, since players cannot push other entities (sheep, etc) around when they have the NoAI set to 1, but the reasoning of not having rotation/motion tags is completely wrong.
This said, the NoAI tag removes an entities AI, it being pushed around by outside forces really isnt an AI thing imo. But we'll see what Searge has to say (or anyone else) since Searge has marked a lot of NoAI issues as "won't fix"
minecarts don't have any AI so the NoAI tag has no effect.
Works as I would expect it too