When using the command `time query daytime` the returned value just keeps going up and never resets itself back to 0 even after tracking the day/night cycles for a game month. Only when a command 'time set day' is issued does it reset to 1000 and then starts rising again.
I tested this by setting up a command block clock which then triggers another command block with the time query command, and storing it to a scoreboard, and then checking the output of a scoreboard test. You can see about my setup from this question on the StackExchange: http://gaming.stackexchange.com/questions/181930/how-to-test-for-time-of-day-with-command-block-in-minecraft/181940#181940
I can provide a test world if necessary to show what I mean.
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Curious, why does the comment above say Confirmed, but the confirmation status still says Unconfirmed? Is the bug confirmed or not?
Just checked in the newest snapshot (15w34a) and it is still there. I've updated the version list above.
Does this mean that dayTime is now stored in the data modulo 24000 with a day counter added, or does it just mean that /time query daytime returns dayTime%24000 while /time query day returns dayTime/24000?
Confirmed.
Modulo 24000 is missing.