mojira.dev
MC-75474

Deceleration / Acceleration in liquid is affected by order of action

Summary:

Deceleration in liquid is affected by order of action.

Steps to reproduce:
  1. Hop in pool of water or lava

  2. Sneak( or block), and then start walking

  3. Start walking for a second and then sneak( or block)

  4. Notice that resulting speeds from step 3 and step 4 are different

  5. It shouldn't because after all the actions are done, player's state is same(other than motion)

Demonstration Video

Note:
It seems that blocking in lava have little or no visible effect described in this ticket.

Environment

OS : Windows Vista Home Premium K SP2 32bit
CPU : AMD FX-6100 Six-Core Processor @~3.3GHz
VGA : NVIDIA GeForce 7025 / NVIDIA nForce 630a
RAM : 3070MB
Available VRAM : 1535MB
Available Storage : 141GB
Java Version :
java version "1.8.0_25"
Java(TM) SE Runtime Environment (build 1.8.0_25-b18)
Java HotSpot(TM) Client VM (build 25.25-b02, mixed mode)

Linked issues

Comments 5

Confirmed. Quite weird, and something tells me that this may be related to MC-48616.

EDIT: Indeed: if you walk, then sneak, and turn the other way (while still sneaking), your speed slows to almost none (akin to if you sneak first then walk).

Confirmed for 1.8.2-pre1.

Confirmed for 1.8.6.

This isn't really related to MC-64183. Only besides that the main topic being liquid.
I think this issue was, in fact, MC-48616, because they were fixed at the same time.

migrated

(Unassigned)

Community Consensus

acceleration, deceleration, liquid, speed

Minecraft 1.8.1, Minecraft 1.8.2-pre1, Minecraft 1.8.2-pre4, Minecraft 1.8.2-pre6, Minecraft 1.8.2, Minecraft 1.8.3, Minecraft 1.8.4, Minecraft 1.8.5, Minecraft 1.8.6

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