Summary:
Deceleration in liquid is affected by order of action.
Steps to reproduce:
Hop in pool of water or lava
Sneak( or block), and then start walking
Start walking for a second and then sneak( or block)
Notice that resulting speeds from step 3 and step 4 are different
It shouldn't because after all the actions are done, player's state is same(other than motion)
Demonstration Video
Note:
It seems that blocking in lava have little or no visible effect described in this ticket.
Environment
OS : Windows Vista Home Premium K SP2 32bit
CPU : AMD FX-6100 Six-Core Processor @~3.3GHz
VGA : NVIDIA GeForce 7025 / NVIDIA nForce 630a
RAM : 3070MB
Available VRAM : 1535MB
Available Storage : 141GB
Java Version :
java version "1.8.0_25"
Java(TM) SE Runtime Environment (build 1.8.0_25-b18)
Java HotSpot(TM) Client VM (build 25.25-b02, mixed mode)
Linked issues
Comments 5
Possibly relates to MC-64163?
Confirmed. Quite weird, and something tells me that this may be related to MC-48616.
EDIT: Indeed: if you walk, then sneak, and turn the other way (while still sneaking), your speed slows to almost none (akin to if you sneak first then walk).