The bug
When you create a normal world (in 1.8.7) with this seed and get to these coordinates, you will see that there is a desert temple with a water lake on the one side in it. I assume that the desert temple made (by filling the blocks below it with sandstone) the spot valid for lakes. However like this it makes no sense because normally structures like temples, villages, strongholds, dungeons and mine shafts become generated after the terrain.
Seed:
7970370520536666030
Position:
/tp -200 64 124 -77 -3
It seems like the game generates the temples before the sand which gets generated before lakes.
Example seeds
Note: Please keep in mind that generation of lakes is dependent on the order in which you load chunks and might also change during versions.
If you cannot reproduce this bug using the following seeds, please try to locate a few structures (can be seen best with mansions) and see if you find lakes which generated inside of them.
Last updated for 21w40a
Seed: 6176757522236561139
/execute in minecraft:overworld run tp @s -1998.58 106.50 -2067.61 -117.60 55.50
Last updated for 20w07a
Seed: 7970370520536666030
Teleport first to
/tp -12384 ~ 91696
And then to (where the lake should be) to load the chunks in the correct order
/execute in minecraft:overworld run tp @s -12375.31 65.56 91658.74 17.40 38.85
Seed: 7970370520536666030
/execute in minecraft:overworld run tp @s -3066.46 70.22 234550.07 209.70 53.25
Seed: 4223008913981951312
/execute in minecraft:overworld run tp @s 1973.97 65.37 746.64 497.40 46.35
Linked issues
is duplicated by 17
relates to 3
Attachments
Comments 50
Affects 1.21 RC 1
seed 3147443740128566640
tp /execute in minecraft:overworld run tp @s -4886.75 63.79 5126.80 -216.39 20.53
Relates to MC-225839.
Dupe of MC-7294