mojira.dev
MC-81467

Parts of structures replaced by lava lakes

The bug

When you create a normal world (in 1.8.7) with this seed and get to these coordinates, you will see that there is a desert temple with a water lake on the one side in it. I assume that the desert temple made (by filling the blocks below it with sandstone) the spot valid for lakes. However like this it makes no sense because normally structures like temples, villages, strongholds, dungeons and mine shafts become generated after the terrain.

Seed:
7970370520536666030

Position:
/tp -200 64 124 -77 -3

It seems like the game generates the temples before the sand which gets generated before lakes.

Example seeds

Note: Please keep in mind that generation of lakes is dependent on the order in which you load chunks and might also change during versions.
If you cannot reproduce this bug using the following seeds, please try to locate a few structures (can be seen best with mansions) and see if you find lakes which generated inside of them.

Last updated for 21w40a

Seed: 6176757522236561139

/execute in minecraft:overworld run tp @s -1998.58 106.50 -2067.61 -117.60 55.50

Last updated for 20w07a

Seed: 7970370520536666030
Teleport first to

/tp -12384 ~ 91696

And then to (where the lake should be) to load the chunks in the correct order

/execute in minecraft:overworld run tp @s -12375.31 65.56 91658.74 17.40 38.85

Seed: 7970370520536666030

/execute in minecraft:overworld run tp @s -3066.46 70.22 234550.07 209.70 53.25

Seed: 4223008913981951312

/execute in minecraft:overworld run tp @s 1973.97 65.37 746.64 497.40 46.35

Related issues

MC-72439 Half/Cutted doors generate in Strongholds MC-119154 Woodland Mansion Spawning on lava pits MC-132687 Water lakes are destroying villages MC-133291 Half a building created with a half door MC-140614 water can fill an enclosure in a village MC-148717 Water and structures MC-151050 doors reload half when 13.2 world reloaded MC-155770 igloo geneation disrupted by a lake and incorrect grass textures MC-164825 Buried treasure missing MC-190220 natural formations spawning inside mansions MC-199555 Missing Buried Treasure Chest MC-213444 Water in certain structures MC-227049 Small buildings aroud pillager outpust are floating MC-229630 Water lake generation overrides Woodland Mansion MC-230174 Small lake cuts off woodland mansion MC-260356 Village buildings spawn over lava lake, burn down MC-297021 Villager farms generate on lava lakes

Attachments

Comments

migrated
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migrated

Dupe of MC-7294

kumasasa

This is caused by water erosion. The temple is way older than the lake.

marcono1234

You are right, it was a long time ago when Egyptians built their pyramids...

kumasasa

Confirmed.
But the temple is looking way more interesting...

migrated

Confirmed in 1.10.2 & 16w39c

migrated

Confirmed in 16w40a

migrated

Can confirm for 16w41a

migrated

Confirmed in 16w42a

migrated

Confirmed in 16w43a

migrated

Confirmed in 16w44a

migrated

Confirmed in 1.11-pre1

migrated

Confirmed in 1.11

migrated

Confirmed in 16w50a

migrated

Confirmed in 1.11.2

1kadse

In 18w31a snapshot I found an issue like this in a Woodland Mansion which is located on a lake.

Steps to reproduce:

  1. Create a new creative world with seed: -5599346328227561486

  2. /tp @p -13707 65 2809 50 15

  3. Floor misses wood blocks, some of them should have carpet on them

[media]
migrated

Confirmed for 1.13.1.

migrated

I've heard that the reason this happens is because the water and lava lakes generate last, even after structures, which is just stupid.

gaspoweredpick

Confirmed for 19w14a for pillager outposts.

gaspoweredpick

Confirmed for mansions in 1.15. Use the seed -598042918476130 and there is a lava lake in a mansion at -380 63 -1040. The mansion obviously burns down right away.

Misode

Cannot reproduce in 20w07a. None of the seeds and coordinates work, sometimes because there isn't even a structure.

marcono1234

Was able to confirm this at least for mansions and updated the seeds and coordinates.

TheGabro

can confirm 20w19a

pulpetti

In 1.16.1 and 20w29a

migrated

Lakes probably shouldn't generate last, should they...

migrated

Confirmed 1.16.2

Avoma

Can confirm in 20w51a. Here's an extra seed along with coordinates which demonstrates how lakes can generate inside of woodland mansions.

Seed: -6549889454106593879
Coordinates: /tp @p -4940 69 -6042 190 45
Avoma

Can confirm in 21w03a.

Avoma

Can confirm in 21w05a.

Avoma

Can confirm in 21w05b.

migrated

Can confirm in 21w08a. Also, this can also break the top 4 layers of bedrock, not the last one. 

Avoma

Can confirm in 21w11a.

migrated

A lot of issues like this one, MC-610 and MC-199555 happen because water lakes generate too late. Along with geodes, they're the only features that generate air pockets, so they should be placed pretty early in the generation, before structures and the other features.

Avoma

Can confirm in 21w15a.

Brevort

Frequently happens on chunk boundaries in mineshafts causing 1- or 2-wide tunnels.

Avoma

Can confirm in 1.17.

ampolive

Can confirm in 1.17.1.

clamlol

Affects 21w40a.

Seed: 6176757522236561139
Coords: -2000 ~ -2070
ampolive

This also affects rivers and aquifers.

marcono1234

@@unknown, could you please create a separate report for that? Because the changes to rivers and aquifers are still relatively new, it is (probably) unlikely that this is the same underlying issue. Please refer to this report so that we can link the reports.
We can still merge the reports in the future if necessary.

ampolive

I have done so: MC-238817.

ampolive

After testing, it seems that I was mistaken. The house is not partly replaced by the river, it just generates over it (MC-214795). I was under the impression that it was broken or replaced, but upon inspecting it seems that desert_cartographer_house_1 is just missing part of its floor. I created a separate report for this latter issue because I couldn't find a ticket for that: MC-238819.

Avoma

Can confirm in 1.18.

pulpetti

In 22w13a.

pulpetti

In 22w14a.

Brain81505

Can confirm in 23w31a

Seed: 6984479431695682360
World type: Default
XYZ: Overworld /tp @s -158 69 4717
Screenshot:

[media]
[Mod] Jingy

Affects 1.21 RC 1
seed 3147443740128566640
tp /execute in minecraft:overworld run tp @s -4886.75 63.79 5126.80 -216.39 20.53

[media]

WithLithum

Can confirm for 1.21-rc1

Minecraft386882

Can confirm in 1.21.3 

Minecraft386882

Confirmed in 1.21.4 prerelease 2

Minecraft386882

Relates to MC-225839.

marcono1234

(Unassigned)

Confirmed

Platform

Normal

Structures, World generation

lake

Minecraft 1.8.7, Minecraft 16w03a, Minecraft 1.9.1, Minecraft 1.9.2, Minecraft 1.10.2, ..., 1.21 Release Candidate 1, 24w33a, 1.21.3, 1.21.4, 1.21.5

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