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MC-84274

Armor Stand Item Positions

I created some cool things in Minecraft using Armor Stands then I opened the world on 15w31c and then the armor stands got messed up?

Is this a bug or a change?
If its a change, me no likely ๐Ÿ˜ž

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can you show images in which the armorstand is visible too?

Here are the armor stands visible ๐Ÿ™‚

@unknown had a nice graphic showing some of the changes in her video: https://youtu.be/z6JElCK7Gms?t=40s

their left arm right arm are switched around maby?

I can confirm
I don't like the new positioning of the items either, and I'm not the sole CommandBlocker whose creations broke in 1.9.
Anything that is not a full block gets shifted to the back of the ArmorStand (see my attached pictures).

But it's not only the offset, it's also the optics of some items now.
Even if the thinner pressure plate optics is intended for 1.9, look at the attached picture where I show a creation with Lapis dye.

In 1.8 it creates a perfect circle, in 1.9 it has got a thinner "bottleneck" on top.
I didn't have time yet to see if the ArmorStands hold items in another angle in 1.9, so it might be not only lapis dye looking different now.

But it surely broke not only my aesthetical creations, I already heard from other CommandBlockers that their custom mobs and similar also broke in 1.9, due to the offset of the headslot etc.

Video: https://www.youtube.com/watch?v=z6JElCK7Gms

Regards, Meri

10 more comments

Armorstands are supposed to be a drop-in replacement for a humanoid model, everything it is wearing should be in exactly the same position as it would be on a humanoid.

This works really well for things that are 'big' (like blocks and armor) and less good for the smaller things that depend more on the dimensions of the humanoid model (like 'flat items in hand' and now 'flat items on head').

Since we never allowed for normal items to show in the headslot, the few 'flat items' (flowers, panes, saplings, repeaters, hopper, etc) were not giving any love positioning wise.
This changed in the recent snapshots. We now allow any item to be shown in the headslot and we decided that the proper position for these items was like the banner, at the back of the head of a humanoid.
We also had a bit of fun positioning some items slightly different for comical purposes, this includes but not limited to fencegates and end rods.

Since a majority of the items you can wear on your head are flat items now, having them positioned correctly and consistently is what we've chosen for. This inadvertently also 'breaks' your contraptions.

Please keep in mind that any user with resourcepack providing custom positioning for these items would also 'break' them.

I see two ways of solving your issues.

1) Make a resourcepack to position any item where ever you want.
2) Accept the new positions and if you want to keep creating these exact sculptures simply offset the model as required. (or find new creations to make using the new offsets and accept that in the future the default position might change again)

Mr. Broes, I don't know why "the few 'flat items' (flowers, panes, saplings, repeaters, hopper, etc) were not giving any love positioning wise" was a problem in 1.8 before?
I could perfectly position them in an ArmorStand, small+normal-size: http://puu.sh/jnoZj/0e5ee19b25.jpg

The argument "any user with resourcepack providing custom positioning for these items would also 'break' them" is not valid, because the majority doesn't fiddle with such elaborated ones, unless specific resourcepacks for maps or similar, outside of any regular SMP or SSP world.

The most used resourcepack is Default, and the others who are used mostly aside from Default don't have this "custom positioning" either or are used by Vanilla Let's Players who don't care about the Creative aspect.

You know human beings very well, most won't accept to go through the "pain" to download a resourcepack and use it JUST to see our creations properly.

To your offered "solutions"/statements:
1) It will be close to impossible to offset all models into 1.9.
2) That the default position might change again in the future doesn't sound well.

Argumenting makes no sense anymore I guess, as there's no way to change your mind anyways, it seems.

What's the point of destroying more than a year of work of a lot of players for a useless change ?!
Minecraft is a creation game and the armorstand you added is a beautiful tool for this.
And now you destroy all these creations ?
Really ?
Your goal is to improve the game or to frustrate your community ?

In 1.7 the metadatas were used a lot for beautifuls creations and you ruined everything without any precaution.
Now you ruin a year of armorstands creations..
Why ?!

A lot of things break in 1.9, not only armor stand creations, playsound, tellraw, title, signs, boats, a lot has changed and isn't compatible/the same as in 1.8 and earlier, it's simply up to the community to update their creations.

As for the metadata they were aiming for a long time to remove it (and it will be removed in 1.10)

@unknown As you can see with my comments, I was far from delighted myself, being an AS creations creator myself and argued with Mr. Broes extensively about the change.
Mojang didn't confirm it, but I suspect due to the EULA changes (after parents of exploited kids complained to Mojang that they got ripped of some paid servers) minigame servers such as e.g. Hypixel aren't allowed to give their VIPs any perks that would give them an advantage in a game (e.g. better starters equipment in those minigames) - so the perks those supporters get are at maximum rather on the visual side.

In 1.8 not all items could be displayed in the headslot - in 1.9 they can.
In 1.9 items were in the middle and deeper on the headslot, now they are positioned so they are directly at the playerhead's back, which allows for some neat visuals, also for mapmakers (not only for minigames servers).

Believe me, I'm also not happy about that change, but I'm way more upset that I didn't get to know the real reason behind the change };]
By now, I accepted it and I suggest you do the same.
As @unknown already pointed out, there were SO many changes from 1.8 to 1.9 anyway, commands, tags, new CommandBlocks revolutionizing everything, that one is forced to make an overhaul of all creations anyway.

As quickfix for displaced AS positionings, you could adjust the according JSONs, the positionings, and force a resourcepack, if you have no time to find the new positionings for your creation, but need to get out e.g. a map real quick.

Whining or hating doesn't lead to anything, only to more sorrow on both sides.
The only thing one can always do is trying to make the best out of a new situation - I like that I can have all items now in the headslot of AS, it gives me more possibilities of AS creations.
And I also managed to change 1.8 creations into 1.9, and some more are now possible which weren't in 1.8, and it might be that some 1.8 won't be possible at all in 1.9..

That's life, the only constant in life is change, no matter whether I/we like it or not.

Regards, take care, Meri

Camezonda

Erik Broes

Unconfirmed

Minecraft 15w31c

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