The gamerule doMobLoot when set to false still allows mobs to drop their xp. I am working on a map where I want to use the xp level as an indicator. When the player then gets more xp, the level is incorrect and leads to wrong behavior.
Steps to reproduce:
1. set gamerule doMobLoot to false
2. Kill a mob or animal
3. See that it drops xp
Linked issues
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Comments 3
WHAT!? What if we want xp to be the only thing a mob drops? Rather than have "doMobLoot" affect xp, there should be a new gamerule "doMobXP". I'm using scoreboards for a points system in my map, and want the players to be free to spend their hard earned xp on enchantments. They have to buy food with points, so I dont want rotten flesh dropping. Please address this.
Edit Reason: Silly typo...
Confirmed.