When I set a mob on fire, it ran to the water, but instead of jumping in, it stood a block in front of the water.
Linked issues
is duplicated by 2
relates to 2
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Comments 10
@@unknown: Please force a crash by holding F3+C for 10 seconds and attach the resulting crash report here.
Anybody else able to reproduce?
It seems that zombies, skeletons, creepers, evokers, vindicators and villagers are not intelligent enough to run into water when burning (Tested in 1.11, creative mode, at night with flint and steel).
Back in 1.9.1-pre3 (MC-99745)