Baby Zombies, combined with new sword mechanics, are too OP. Severe balancing needed. It may not be possible to live if you encounter 2 or more on hard mode. Because they are so fast and have SOOO much health (way more than normal zombies it appears) there's no way to successfully defend. You cannot wait for full recharge of sword and you can't hit faster due to little or no damage. Their speed, increased hitpoints, and the nerfed sword contribute to a major fail.
Not playable, not enjoyable, needs to be adjusted.
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Comments 7
This is a Bug. If anything makes something unplayable, it's a bug, or a poorly designed feature.
Not only baby zombies, but endermen sort of move the same way too. They move so fast and so chaotically that they're unpredictable and extremely hard to hit. And with the new weapon mechanics, you have to wait between each hit. The mobs, they don't wait. You hit, you miss, they hit you twice. You hit again, you miss again, they hit you twice again. And that's only against ONE of them. Try fighthing 2 or 3 endermen, or baby zombies, at the same time. You probably could get away with this, but only if you're already a ninja in real life. It's VERY annoying.
When you're cornered, you spam, there's no other way. Players have been doing that for the past 5 years. I predict a big majority of them will get annoyed by this radical change, very fast.
I'm not very fond of the new "wimpy" swords either. Not only do they have a cooldown, but they damage a lot less per hit than in 1.8 (unless you crit). Hostile mobs are getting smarter and faster. The balance is broken. A broken balance is a bug.
In 1.8, you only need a sharpness 2 diamond sword to one-hit kill a cow (no crit). In 1.9, you need sharpness 5 to do the same, without crit. Swords are too weak.
Bugs are features not working AS INTENDED, all the features you mentioned are working as they're supposed to and therefore are not bugged in any way. They are merely unbalanced features and fixes should be recommended Here
@Zack Maji
OK, I'll post there. But I still maintain that this is a bug. The way baby zombies move cannot be intentional. Their behaviour is simply too erratic to have been coded deliberately (or the dev had to much coffee? 😃). I literally saw two of them flee away from me after hitting me and commit suicide by jumping into a ravine. What were they tracking? The closest villager was like 400 blocks away.
They should be slowed down, a lot, to be just slightly less than twice the speed of regular zombies. And bugs in their tracking A.I. should be fixed to prevent such erratic behaviour.
EDIT: Well, I cannot post to r/minecraftsuggestions/ because not enough karma... I think that's a bit stupid. I can post suggestions right here, right now, with pretty much the same people reading them, and the same mods.
That has been discussed over and over and I still wonder why you force users to use that incredible mess called Reddit. Allow us to discuss here, or have your very own discussion board where all registered users are free to talk without having to be "popular" and have X "karma points". Reddit is a nightmare wrapped in a disaster.
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