I used this texture pack: http://www.planetminecraft.com/texture_pack/unibluecraft---a-minecraft-hd-project-512x512/ and i used the "unstitcher" from the Wiki, and tried to apply texture, crashing the client. I cannot enter the game again (it crashes AFTER the Mojang screen unless i change my texture pack in the options.txt file. I have attached my crash report. My client will not enter the game even on my gaming machine. here are my system specs:
OS Name Microsoft Windows 7 Professional
Version 6.1.7600 Build 7600
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name LUKE-PC
System Manufacturer ECS
System Model P67H2-A3
System Type x64-based PC
Processor Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, 3292 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. 4.6.5, 5/24/2012
SMBIOS Version 2.7
Windows Directory C:\Windows
System Directory C:\Windows\system32
Boot Device \Device\HarddiskVolume3
Locale United States
Hardware Abstraction Layer Version = "6.1.7600.16385"
User Name Luke-PC\Luke
Time Zone Central Standard Time
Installed Physical Memory (RAM) 16.0 GB
Total Physical Memory 16.0 GB
Available Physical Memory 13.3 GB
Total Virtual Memory 31.9 GB
Available Virtual Memory 27.9 GB
Page File Space 16.0 GB
Page File C:\pagefile.sys
Attachments
Comments 16
i doubt it, i have 16GB of ddr3 gaming ram, dual 2gb vram graphics cards, an i5 3.3ghz, and a REALLY crappy hard drive
Although your system has lots of ram, your client is only using up to 1GB. I would recommend increasing the maximum if you intend to keep using very large textures.
I can confirm that this is happening, here is a link to my pack made specifically for/with the snapshots. (IE no unstitching) As I finished the textures, the game progressively got laggier, until I completed the IronDoorLower. Once that was done, the game wouldn't even load (Locks up after "Mojang" splash) Got in, same workaround as OPoster here, and when I tried to switch to my pack. Boom! (Same crash report)
I would also like to state, using MCPatcher (before the vanilla HD snapshots) I could get up to 2048x resolution before ANY lag.
Lastly, if one hits escape (single or multiplayer) the lag/FPS drop vanishes. (At least it does for me.)
Still happening as of Snapshot 13w07a. Reading up on the new texturing format, I am forced to ask: Is this working as intended? Since the game makes a "fake terrain.png" file, and that file seems to be limited in size (4096x or 256x textures)
Like I said before, running the MCPatcher HD textures, I can get up to 2048x before any lag shows up. So it's not a memory issue, well I suppose it is. MCPatcher uses the memory more efficiently than vanilla HD...
I guess those 139 MB of texture stuff may be too much for your RAM?