have you tried turning of 3d anylgraph, because that is what it looks like when it is enabled
I know it happens because if I'm stuck on the main menu and in my dev console it says there is a server running, the level is loaded and active, just without be shown that way
No, i can actually click buttons. If you looked at the code, the game is always being played, with the main menu simply being a GUI. I believe that this bug occurs in pocket edition as well.
it was probably just a little hiccup in the game's code probably
all mojang has to do is add some try / catch statments to fix this.
its simple, the game lags and it accedintally goes over the trade list limits.
it happens because of two many clicks out-of-bounding the [TradeEntry] villager.Trades tag which is caused by, you wont believe this: INSUFFICIENT ERROR CHECKNG. I mean just put try - catch statments arund the render code!
well, it doies show how to avoid it so it RELATES to that other bug
what do you type in to the search function? the bug description, name, summary WHAT?
why would it be intended, thats the reason there are volume controls
just break the carpet below the jukebox and re-place it Fixed!
This is not a bug at all, even thought the hitbox AND apperance would suggest it is not a full block, any block, like beds IN CODE occupies 1 entire block. And, if you are yelling at your screen and yelling "WHAT ABOUT SLABS", slabs are special, in the code the can be place above each over, therefore changing apperance and the hitbox. There is no diffrence in the coded represantation of the space to slabs or double-slab block occupy. So if any block occupies 1 block, and 2 blocks cannot be placed in the same place, there is no way, without COMPLETELY changing block space reconition, that a blok could be placed directly above carpets. Sorry for the long explanation. In oreder to place the block where the carpet is, simply remove the carpet and re-place the block(remove the block, remove the carpet, and place the block where the carpet was)
it does this because, although there can be 32 potion effects, some of which are for modders, anything above this limit causes the index in the list of potions to exceed maximum
You guys, it isnt ram, its the terrain sticher. Read the crash report
You should probably take this off of the issue tracker and put it in the forums, as this seems to be more of a support request.