The bug
The bricks texture doesn't match with each other's side.
How to reproduce
Just place a brick block
Look at the front and how it matches with the top
The fix
Fix provided by @unknown:
[media]Linked issues
is duplicated by 5
relates to 1
Attachments
Comments 10
I attached a resource pack that fixes this issue, if correct I didn't touch the texture, but I included it anyway.
If you find any more of the issues, just tell me.
@FVbico
Tried it. It is a major improvement.
Sides are much better but still have an inherently unfixable problem.
@unknown and what problem is that? If you're talking about the third line, almost every block has that, and the issue here is that the lines are not attaching by 1 pixel.
Im referring to the pricks on the top bricks being perpendicular to the side ones. at 1st I was considering that a nonsensical thing that is unfix able but I just realized that the bricks close to the edges could be none box shape, allowing for the texture pack to be a sensical total fix.
@unknown screenshot please.
Temporary comment in reply to FVbico
I´m reffing to this:
[I currently don´t have access to a computer/laptop that can run mc as my laptop got taken away and my brother won´t put java on his $1000 computer that he put together himself. As a result, I can´t provide a screen shot, so forgive the accii art]
Part of side portion of top texture.---{__|__|
Part of upper portion of side texture{_____|
I realized that this is possible given the bricks at the edge are not completely rectangular like so (pretend all angles are 45 degrees):
................._________
side view:,,,|________/
..............__
front:.....|..,/
.............|_/
@unknown
If you're talking about the third line, almost every block has that, and the issue here is that the lines are not attaching by 1 pixel.
Exactly what I said.
I'm not fixing that sinces all blocks with horizontal lines have that (planks for example).
Attached a 1.11 compatible version of the fix pack.
It happened to me too
This is not easily solvable and is generally accepted as part of how the game works.
It would take massive amounts of textures and special "connections" depending on how the block is placed to fix this sort of thing.