mojira.dev

Bengineer8

Assigned

No issues.

Reported

MC-164721 Trees need skylight 15 to grow Duplicate MC-141395 Witches are now neutral Duplicate MC-139661 mobs sufficate in glass Duplicate MC-102784 creepers still attack player regardless of cats in the area Duplicate MC-102311 /kil defaults to killing everything when it contains typos but is in semi correct format Invalid MC-102309 texture error Duplicate

Comments

@Timothy Miller
Thank you for the recognition. Glad that it doesn't break anything and som1 implemented it. : )
I agree that now would be a great time to implement it but I doubt they will but who knows?

So it isn't just caused by zero ticking

I hope that this gets reopened and fixed.

I wonder if having redstone set itself to its highest received power level, instead of decreasing by 1, would not break anything. Should in theory cut, by about 50%, the number of updates when turning off a wire. I still think the mod Panda made is better but I'm just trying to suggest something Mojang could do that would be better than what we have now.

Temporary comment in reply to FVbico
I´m reffing to this:
[I currently don´t have access to a computer/laptop that can run mc as my laptop got taken away and my brother won´t put java on his $1000 computer that he put together himself. As a result, I can´t provide a screen shot, so forgive the accii art]
Part of side portion of top texture.---{__|__|
Part of upper portion of side texture{_____|

I realized that this is possible given the bricks at the edge are not completely rectangular like so (pretend all angles are 45 degrees):
................._________
side view:,,,|________/

..............__
front:.....|..,/
.............|_/

Im referring to the pricks on the top bricks being perpendicular to the side ones. at 1st I was considering that a nonsensical thing that is unfix able but I just realized that the bricks close to the edges could be none box shape, allowing for the texture pack to be a sensical total fix.

@FVbico
Tried it. It is a major improvement.
Sides are much better but still have an inherently unfixable problem.

@fenxjox google is not yielding any satisfying results. Can you give me a link?
[I´ll remove this comment when it gets an answer]

correct. A similar disalignment occurs on the sides but it can be fixed in the same way

I thought that would create unnecessary redundancy, resulting a lower performance and thus avoided. Please note that programming in basic on my calculator is practically my only programming experience.

I don´t have a resource pack on

top texture misaligned by one pxl

can you explain what that means? I still dont get why it is happening.

[Ill remove this part after getting a response]:PS, where should I go to ask how to uncorrupt a world? I managed to get it so that all enchants cost 1 lvl by turning off my laptop mid game (I accidentally killed everything in my world when just trying to kill some bats via /kill @e[type=Bat])

I've had this happen in single player, how is that even possible? I´m not on any server, what is getting desynchronized?

Idea, the chance of a creaper path finding to a player could be inversly proportional to the number of cats within a 3.5 block radius of the player, how does that sound?

@ ProMobius
Misoloo has a good point, u hav effectivly made cats pointless.
Please undo this, or how about u just make it so that creepers will only randomly prioritize attacking the player over avoiding cats.

i, bengineer8, hereby will stop spamming forever and in the proccess of undoing all that i have posted, i am truly sorry and will delete this comment and never post again.
I will delete this comment soon. also, can any1 who posted a comment addresed to me plz delete it. im sorry