When you try to change a mob's rotation using /tp @e ~ ~ ~ ~ 0 the mob's head still looks up and down despite the command block outputting that the mob was teleported. Also this happens when updating the nbt data using entitydata @e[type=Zombie] {Rotation:[1:0.0f]}. This is very annoying when putting a model on a mob's head. If the model is offset on the y axis it moves a lot around the head. I have confirmed that you can change the direction the mob is looking but not up and down.
Edit: In 1.11 there is still the same bug. A mob with or without a NoAI tag set to 1 can not be teleported to a position where it will look up. You can only change the Y rotation of a mob's head and not the z or the x
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is duplicated by 2
Comments 18
the thing is, the head gets rotated/tilted fine, but the mob instantly puts it back to the place it wants it to be in
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
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Is this still an issue in the most recent versions (currently that is 1.13, or the latest snapshot 18w31a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
I am pretty sure since this bug has been untouched for over 8 years, this is Incomplete. The poster has also not been active since November 2016.
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In case you only applied the /tp command once, that's WAI - the mob can move its head afterwards. In case you keep applying it at a high frequency, that's "won't fix".