Problem Description
Ghasts can be located by using subtitles, something not possible with them turned off.
Steps to reproduce
Spawn a Ghast.
Turn on subtitles.
Actual behavior
Something like
[media]Expected behavior
More like
[media]I would expect that because no matter how far away a ghast is, the volume heard is the same (and the audio isn't stereo as far as I remember).
Attachments
Comments 12
Yes, but I have to agree with the reporter, without subtitles it's close to impossible to locate them, but with them it's easy as hell.
@farrelabrar
OK so if hearing persons can't locate Ghasts I don't believe it makes sense to give that capability to those who need subtitles. The experience should be the same, i.e. if players can't normally locate Ghasts by sound deaf players shouldn't be able to locate them by the "equivalent".
Ok let me get this clear, for example
A deaf person is playing minecraft he turned subtitle on
When at a cave he dont know there is a creeper near him without the arrows it's hard to run away from the creeper because he doesnt know where is it. Same as ghasts it can be very hard to locate a ghast to harvest the tears and the ghast can sneakly knock him off because the subtitle didn't show where it is.
Now let's talk about the hearing player.
At a cave he can hear a creeper hissing and know where it is and can run away if he hears the explosion. Hearing player can dodge the fireballs because he cam hear and run away.
@farrelabrar
Except both hearing players and deaf players can locate creepers. That's fine, I never suggested removing that.
Same as ghasts it can be very hard to locate a ghast to harvest the tears and the ghast can sneakly knock him off because the subtitle didn't show where it is.
Right. Hearing players can't locate them either. The subtitles should not provide functionality that audio doesn't IMO. So if hearing players can't figure out where ghasts are by sound, deaf people shouldn't be able to figure out where they are by subtitles.
I feel like I'm talking in circles here.
@farrelabrar I think I may not have been clear enough before.
When at a cave [the deaf player doesn't] know there is a creeper near [them] without the arrows
My proposed fix is not to remove the arrows for all mobs, just the ghast. And again, the audio from a ghast is supposed to stay the same no matter the distance or direction of the ghast from the player, so subtitles should not give away the location either. But as for hearing players, if they can hear the location of a mob, the subtitles should absolutely say so as well.
My proposed fix would not remove the arrows entirely.
Subtitle is purposed for deaf players they added it with PURPOSE