mojira.dev
MCPE-10644

Massive amounts of villagers breeding causing game to lag substantially.

Villagers breed at a very fast rate, they can quadruple in population in just 20 minutes. There's a certain area where they like to breed, they all gather up and "rave" in a huge group. Walking by or flying by the area causes the game to get very very lagy. It can crash if the player moves too quickly. The lag was so severe that some blocks like TNT and lava buckets where not responsive. I had to get rid of all of them by throwing a bunch of "Potion of Harming" above them all, since TNT nor lava buckets where working. Once I got rid of them, the game ran fine. I was scared to let the group of villagers increase, since the world might of corrupt and become to be too lagy to play in.

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Same on my iPad 2 with iOS 9 for 0.12.1. Found a village and uncovered the doors to release the villagers. As long as I remained in the immediate area, they started breeding to the point where my device lagged. Killed them by zombie horde and then set carpet down at the "rave" area to take advantage of the bug that damages/kills small mobs to keep most of the kids from growing up.

Same on my iPad 2 with iOS 9 for 0.12.1. Found a village and uncovered the doors to release the villagers. As long as I remained in the immediate area, they started breeding to the point where my device lagged. Killed them by zombie horde and then set carpet down at the "rave" area to take advantage of the bug that damages/kills small mobs to keep most of the kids from growing up.

Villager population is directly proportional to the number of doors you have in the area. Di you have a large number of doors in that area of the map?

Villager population is directly proportional to the number of doors you have in the area. Di you have a large number of doors in that area of the map?

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Nope, I start making my village with 2 villagers, and, after placing no more than 6 doors, they start running every where making hearts and childs.
If I can, I will upload my save, and you will see. Now I have 8 doors and approx more than 40 villagers, they steal breeding and the Iron Golem don't spawn.

Maybe it came because I have a vertical village, all doors are not at the same altitude.
The Golem need a minimum of doors ?

But, I'm ok with you, it's not the villagers than making lag the game, his the amounts of villager entity, i have the same with zombi farm.

I'm on Sony Xperia Z5.

Happening to me in gear vr edition. I estimate there are 50 villagers (possibly many more - they are breeding like crazy), 4 iron golems (although I saw one in one of the generated houses, so maybe 5) and it is almost unplayable. I layed around 30-40 doors throughout the village in positions to be counted as houses.

Happening to me in gear vr edition. I estimate there are 50 villagers (possibly many more - they are breeding like crazy), 4 iron golems (although I saw one in one of the generated houses, so maybe 5) and it is almost unplayable. I layed around 30-40 doors throughout the village in positions to be counted as houses.

Still affects 1.6.0.30. Although I saw no performance decrease, all entities in my world are now in power saving mode (meaning they basically walk and react in slow motion and dropped items lag as they fall)

Still affects 1.6.0.30. Although I saw no performance decrease, all entities in my world are now in power saving mode (meaning they basically walk and react in slow motion and dropped items lag as they fall)

Arturo Pastor

(Unassigned)

Unconfirmed

Tablet - iOS - iPad Mini

iOS 8.4.1 (iPad Mini 2)

0.12.1, 0.12.3, 0.13.0 Beta 5, 0.13.1

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