After the fix for MCPE-40407, scaffolding can now be placed on all the non-solid blocks that are supposed to support it. However, if the scaffolding falls on most of those blocks, it breaks.
The blocks that break falling scaffolding (but shouldn't) are:
Top Slab
Upside-down Stairs
Hopper
Grass Path
Stained Glass Block
Cauldron
Composter
Steps to reproduce:
Place 3 Stone blocks in a row vertically.
Place any of the above blocks in front of the bottom Stone block.
Place a Scaffolding block on the side of the topmost Stone block, above the chosen block.
Alternatively, you can use the attached world to reproduce the issue.
Observed results:
The scaffolding falls, breaking when it hits the chosen block.
Expected results:
The scaffolding becomes a block and can be used as the base for a tower of scaffolding.
Impact:
Many Bedrock players make their interior floors out of top slabs to take advantage of Bedrock's unique ability to light a room with underfloor lighting. But such a floor confers the disadvantage that it becomes more difficult to use scaffolding to build the rest of the room. Once you've built a vertical support tower and extended it sideways to the limit of its capacity, you're supposed to be able to drop scaffolding blocks off the end to build another support tower and extend farther. But this forces you to climb down, go to where you want the new tower, and build it up from the ground instead.
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GLass blocks also have this behaviour. Can place fine but if falling onto them, it will always break.
@unknown: I am not having that happen. When scaffolding falls on a (regular, not stained) glass block, it becomes a scaffolding block, and you can then drop additional scaffolding on top of it.
Are you playing an older version of MC? Do you have any reason you might be experiencing this? Please include more information, including what release you're playing.
Although it was not listed in the changelog, this issue has been fixed in 1.17.30. It was probably fixed as a side effect of the fix to MCPE-20109.
The only reported combination that was not fixed is Grass Path, since renamed to Dirt Path. That block is not a full block tall, so it shouldn't have been included in this list. (Scaffolding, like other gravity blocks, can only come to rest when it's aligned with the block grid.)
Attached a demo world, and also a video that shows the issue:
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