mojira.dev
MCPE-108629

Items(boots in this case) becoming "TOO EXPENSIVE" to enchant when they shouldn't be.

So I created a new pair of diamond boots so they had no prior work on them and was applying my enchantments on them in the cheapest order of cheapest enchantments first such as mending when it became too expensive too apply thorns III and soul speed III which were last since those required more more xp than the others. I Have done this before with two other pairs of boots so I know it can be done. This was later confirmed in creative with books only holding relevant enchantments with the same results, TOO EXPENSIVE right before thorns III and soul speed III. In short I could do it before, why can't I do it now.

Steps to reproduce
Attempt to add these enchantments in order listed:
Mending - 2xp
Unbreaking III at 4xp
featherfalling IV at 7xp
Fire Protection at 11xp (Note: Featherfalling and fire protection have same cost thus order of either does not matter)
Depth Strider III at 21xp
neither soul speed III or Thorns III can't be applied due to being "too Expensive"
The diamond boots were new with no earlier work done on them. Normally you can put the two last enchantments on and rename the boots as shown in the other video without issue. Rather it becomes too expensive even though the previous cost was only 21xp which only a little over half of the 40xp limit.

See attachments below

Linked issues

Attachments

Comments 4

The attached video only shows the last achievement you tried to apply.
Please clarify the Description section above using this format:
Steps to Reproduce:
1. (be complete and exact so someone else can repeat, be sure to list each enchantment and cost)
2.
3.
Observed Results:
(briefly describe what actually happens)
Expected Results:
(briefly describe what should happen)

This ticket has been temporarily closed as Awaiting Response. It will automatically reopen when you add information. Please follow the format above.

Generally, items get more expensive each time you work on them. It is better to combine items into pairs, then combine these pairs, and repeat until all enchantments.

Jayden: Blobs2 is correct, but, if you really want to add enchants to an item one-at-a-time then way to do it to get the most enchants on the items would the exact opposite order of what you describe doing. You should be adding the cheapest enchants last in order to match the cheapest enchant cost with the highest prior work penalty. I have made charts below to illustrate, based on  https://minecraft.fandom.com/wiki/Anvil_mechanics

That aside, since the anvil's prior work penalty and the costs of combining enchants are longstanding game mechanics that are the same in both versions and well-known in the community (as described on the wiki), I am resolving this report as Working As Intended. We have no way to evaluate your claim that it worked differently in earlier versions, but it I can say that you would get different results if you started with boots that already had enchants, either from being bought/looted with enchants or from using the enchanting table.

Here is what you are doing:

 

Enchant

Enchant cost

Prior work penalty

Total cost

Mending

2

0

2 ✔

Unbreaking III

3

1

4 ✔

Feather Falling IV

4

3

7 ✔

Fire Protection IV

4

7

11 ✔

Depth Strider III

6

15

21 ✔

 

 

 

 

Thorns III

12

31

43 ❌

Or Soul Speed III

12

31

43 ❌

 

Here is the other way around:

Enchant

Enchant cost

Prior work penalty

Total cost

Thorns III

12

0

12 ✔

Soul Speed III

12

1

13 ✔

Depth Strider III

6

3

9 ✔

Fire Protection IV

4

7

11 ✔

Feather Falling IV

4

15

19 ✔

 

 

 

 

Unbreaking III

3

31

34 ✔

Or Mending I

1

31

32 ✔

Quantumechanicalhose

(Unassigned)

Unconfirmed

Windows

Windows 10 20H2

1.16.100

Retrieved