mojira.dev

Quantumechanicalhose

Assigned

No issues.

Reported

MC-264451 Camera snaps to down position when exiting an invetory with raw mouse input enabled Invalid MCPE-152193 pixels get trailing dark area when moving Cannot Reproduce MCL-20070 New launcher fails to recognize that I own both versions of the game Duplicate MCPE-145839 Using custom enchant glint causes issues in rendering Duplicate MCPE-130984 Instant mining of stone (and similar blocks) not working Duplicate MCPE-125665 game won't play longer audio files Incomplete MCPE-122873 Frame rate will sometimes drop and lock to 30fps at random Confirmed MCPE-122870 Incorrect texture stitching Duplicate MCPE-109573 Minecraft using excessive memory Duplicate MCPE-108821 The enchant glint does not fully cover leather armor item Duplicate MCPE-108629 Items(boots in this case) becoming "TOO EXPENSIVE" to enchant when they shouldn't be. Works As Intended MCPE-107598 The founder's edition cape no longer appears in the character creator Duplicate

Comments

must be a weird interaction between something in my setup as it doesn't happen in older minecraft versions or any where else and the mouse behaves normally otherwise

Never mind, apparently my monitor was set 59.951 fps for some reason, and I guess it wasn't calibrated properly for that. This issue may be closed when a mod finds it since I cannot.

How come I can record it then (you have to download it to view at 60fps to properly see it) and this just appeared with the recent update, nor does it occur with any other game

Definitely still an issue in the latest update

I have the same issue, windows graphics settings won't override it. no will nvidia control panel when selecting for both minecraft.windows.exe and minecraft for windows. Nothing seems to work which is an issue when dwm can use 50% of the integrated gpu. 1650 by the way.

I think this is the same as MCPE-109925 Player hitbox incorrect after hitting a wall with an elytra - Jira (mojang.com)

It is still present in in 1.17.2 and I imagine other versions between now and 1.16.220, however I can't check that.

I can confirm as well, they refuse to enter as seen in attached video

V-sync does remove the frame limit however despite it going usually well over 60 up to 120 sometime I'm not getting any screen tearing, so this seems like a good work around for now.

was the end gate way generated in a different edition such as console? I have had the same issue. Kill the ender dragon again to generate a new one which should operate normally.

so what if I'm having the same issue but for Windows 10 likely for the same reason as I have quite a few large (+700MB) worlds and have played quite a bit of minecraft so that is probably the reason  by that issue is marked specifically for switch, although It only takes me about 2 minutes which is still quite a lot longer than the 5 or so seconds it usually takes.

this is because they have damage, checked using a nbt editor

Just updated to 1.16.201 and now have an input delay of about a quarter second making it unplayable, and no, as far as I'm aware its not my drivers. I try to keep them up to date.

Yes actually, I think it does. Thank you. I suppose this can be marked as solved or whatever.

Pretty sure it is the update because I have the same issue and I have a gaming laptop which is more than capable at running Minecraft.

I've been having the same issue since the update, I've done it twice before previous to this update so I know it can be done.