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Assigned

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Reported

MCPE-113430 Breaking sound when a mob does not drop its armor Incomplete MCPE-113191 Level IV (4) protection enchantments are more powerful than they should be Fixed MCPE-106234 Signs can break solid blocks Duplicate MCPE-74709 Soul campfires have incorrect drops Fixed MCPE-73687 Strongholds are not centered on the End portal Works As Intended MCPE-73342 Adjacent block updates causes liquids and fire to spread faster Confirmed MCPE-71019 End crystals only respawn the dragon if the last one is placed manually Duplicate MCPE-63777 Moving blocks are instantly waterlogged if there is water above Incomplete MCPE-62767 The wither shifts 2 blocks east when you exit and re-enter the game Cannot Reproduce MCPE-61477 TNT Minecarts have weaker explosions than TNT itself Community Consensus MCPE-61425 Flying in Creative is unaffected by the Speed and Slowness effects Invalid MCPE-61277 End crystal explosions do not destroy blocks Cannot Reproduce MCPE-61241 1-torch clocks deactivate shortly after building Duplicate MCPE-54717 Incorrect Marketplace Texture Works As Intended MCPE-51440 Throwing projectiles into portals can create "ghost projectiles" at the other end Duplicate MCPE-51438 Zombie spawn eggs do not spawn zombie villagers Invalid MCPE-51437 Endermen can escape boats and minecarts by teleporting. Duplicate MCPE-51436 Snow golems do not leave snow when walking through plants Duplicate MCPE-25139 Boost for carrot on a stick works incorrectly Cannot Reproduce MCPE-24837 Maps are not centered on the right place. Works As Intended

Comments

Affects version 1.21.94

This is probably intentional. On an intuitive level, fish items look like whole fish, implying that a fish mob drops its entire body, so it doesn't make sense to get multiple fish from one. From a parity standpoint, I'm a Bedrock player and can confirm the "bug" on this edition too.

Can confirm for iOS and Android. I will note that dyed cauldrons have the correct texture; this bug only affects undyed cauldrons.

Generally, items get more expensive each time you work on them. It is better to combine items into pairs, then combine these pairs, and repeat until all enchantments.

I cannot reproduce this for /enchant; I get the correct enchantment. It does happen for /effect, but this is an intended feature.

As Dragonairre said, this is intended. Protection is supposed to reduce almost all damage. It does not protect you from status effects; see MCPE-40651.

Can confirm in 1.16.201. Resistance V acts like resistance IV, but any higher level gives full protection.

Pretty sure this is intended. The enchantment is supposed to protect you from everything except the void, /kill, and hunger. Note that it does not protect you from status effects or suffocation; see MCPE-92883.

Can confirm in version 1.16.201. According to the wiki, Protection reduces damage from all sources except the void, /kill, and hunger. But in Bedrock Edition, you are also not protected from status effects or suffocation.

This is probably a duplicate of MCPE-59523.

Idk whether they do in Java Edition. I thought they did, but I couldn't tell from 1.9+ video footage.

Griefers could exploit this bug, by AFKing next to a wither cage. When the chunks load, the wither skulls could overload, or even crash, the server.

Here's a quick update for those of you who are concerned. The Java bug report, MC-172197, has been reopened to resolve this issue.

The bug here isn't that nylium drops itself or doesn't drop itself. It is that there is a difference between editions.

I don't think you could realistically use ghasts in basalt farms. They only shoot if there is a player with a direct line of sight.

Only relates to MC-180166. I don't think a Bedrock bug can be considered a duplicate of a Java bug.

This was definitely introduced in the Buzzy Bees update for Java, but not for Bedrock. No idea why.

This is an exploit, as you can smelt a lot of items with just 1 bamboo. This is especially true if you have a spider farm, which will be easier to build in 1.16.0.

This should be considered an exploit.