The savanna cartographer shop often generates with a hole in the middle of the floor.
(This is not new; I experienced it in 1.13 but never got around to documenting, and had trouble finding a reproducible example because of world generation changes between versions.)
Steps to reproduce
In 1.16.100, create a world with seed -54836576, with cheats on.
/tp @s 3505 70 -1907
Open the door and look at the floor.
In 1.18.12, create a world with seed 85035792, with cheats on.
/tp @s -947 92 -1888
Open the door and look at the floor.
Expected result
The floor is solid and complete.
Actual result
There is a missing block in the middle of the floor.
[media][media]
Linked issues
is duplicated by 2
Attachments
Comments 6
Can confirm this is still happening on 1.19 bedrock. I play on a server so donβt have a seed but just found an acacia village with a hole in the cartographers floor.Β
@unknown, you can see my attached screenshot in MC-270536.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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I think this may be occurring due to a misbehaving cat. Seriously! Let me explain:
In the structure file that defines the savanna cartographer house (
savanna_cartographer_1.nbt
), item 138 in theblocks
list is an upward-facing jigsaw block with*target_pool*: minecraft:village/common/cats
among itsnbt
data. It's positioned at (4, 0, 4), which is two blocks directly beneath the missing floor plank.So this jigsaw piece allows a cat to potentially spawn beneath the stilted building, which is admittedly a cute spot for a cat to cozy up. And two blocks of vertical space seems like more than enough room for a cat. However... assuming the jigsaw piece connects to the cat "structure" that's defined in
structures/village/common/animals/cat.nbt
, it's not. The cat "structure" is 3 blocks tall and consists of a jigsaw block, aDATA
-mode structure block, and an air block at the top. Thus, when a cat is given a spawn point under the cartographer house, it inadvertently replaces the middle floor plank with an air block.This theory also explains why the issue doesn't happen all the timeβsince jigsaw blocks don't always connect everywhere they're able to, the cartographer house keeps its full floor when the jigsaw block stays unconnected.