Description:
The render distance for my Windows 10 device decreased from 28 chunks to 16 chunks after the 1.16.201 hotfix. In the 1.16.200 version, the render distance can be set anywhere from 8-28 chunks for my PC. However, in the latest hotfix, the render distance only goes from 6-16 chunks maximum.
Specs:
CPU: Intel Core i7 7500U
GPU: Intel HD Graphics 620
RAM: 8GB
Steps to reproduce(May only affect some devices)
Update Minecraft to the latest version.
Open video settings
Observe that the render distance for some devices may have gone down during the latest update.
Observed Results:
The render distance for my device decreased from 28 to 16 chunks. In the photo attached, this was the render distance during the 1.16.200 update.
Expected Results:
The render distance should not have gone down as my device was capable of handling 28 chunks at 60 FPS
Screenshots/Videos attached: Yes
Note:
This bug report is not a duplicate of MCPE-109385 as the bug I’m reporting currently seems to affect some Windows 10 devices.
Linked issues
is duplicated by 3
relates to 1
Attachments
Comments 3
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I don't agree that this is good idea to cap render distance without possibility to change it. There should be possibility to increase render distance over recommended value. Some people may prefer longer render distance above smooth run, or reduce lag by lowering the detail level. Some devices may work just fine with higher render distance than anticipated. And it's useful for particular purposes even if it causes lag. To create printscreens or to overlook the landscape, there is no need to have smoothly running game.
Only just noticed this and it's really frustrating to see an upgrade for render distance in 1.16.200 only for it to go back to 1.16.201 even though RenderDragon was only recently added. Hope this gets fixed soon.