The fire disappears instantly during rain or thunderstorm.
Steps to reproduce:
Wait or cause rain or thunderstorm.
Take a flint and try to light the block on an open surface. If you have a thunderstorm you can summon a thunderstorm fire.
Observed results:
The fire will not appear.
Expected results:
The fire will appear for a few seconds.
Notes:
The random tick speed has not been changed!
In version 1.14.60.5 and earlier it worked like this
[media]
And since version 1.16.0.2 it already worked like this
This report is not about vanilla parity.
Well, since it’s about fire, in Java it burns during the rain from 3 to 12 seconds, and in the version with bedrock it always burns for 3 seconds.
Linked issues
is duplicated by 3
Attachments
Comments 11
Chara, it seems to me, should not work this way, since fire in real life does not behave this way) It should disappear faster, but not instantly. (principle as in Java)
In some cases bugs can also be considered parity issues. Not all parity issues are bugs.
See MCPE-109505.
@unknown
But this is not a vanilla parity problem, as in version 1.14.60.5 and earlier it worked fine) I know what vanilla parity is (see my other reports)
I mean..this isnt bad I guess