When you are mining a group of blocks, the mining action is canceled if:
You target the air or a block outside the mining range.
If you point to a falling block (sand, gravel, scaffolding, etc).
If you mine a block that is updated (sensor sculk, redstone ore, etc).
Please fix this as it is very annoying.
Steps to Reproduce:
Place a large volume of blocks such: With gravity (sand, gravel, etc), which update when you mine (redstone ore) or you are close (sensor sculk).
Mine that volume of blocks (preferably with V efficiency or the haste effect).
Observed Results:
If while mining you aim into the air, a falling block crosses your path or the block you are mining changes state; the mining action is canceled and you have to start the action again.
Expected Results:
The mining action should not stop and should continue breaking blocks as soon as there is one in the mining range (as it has always been).
Linked issues
is duplicated by 7
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The most annoying thing is that the action is canceled just because you pointed to the air for a microsecond, and now removing sand from a desert is very tedious.
Can confirm, entities of any kind getting in between you and your target block, whether it be mobs, falling block entities, etc, will also cancel mining.