mojira.dev
MCPE-117988

Undead mobs not burning due to rain, despite being in desert/savanna

I have looked up if someone has already mentioned this, but I could find it. Not thay quickly, at least, and I'm not that familiar with this site yet... but ok, let's talk issues.

So, it was raining in the overworld. I was, however, in the savanna. The game knows to not show rain visuals here (except for the gray clouds) but, as it appears, doesn't know to consider the light level in the savanna biome the same as during normal day. It still thinks it is dark out, so the mobs I encountered like zombies and skeletons didn't burn and spiders were constantly hostile. I do have to note that there were some acacia trees and some village houses around, but they couldn't have provided major shade so it has to have been the daylight being weak. I'm pretty sure this is wrong and the sunlight should be just as strong as always during the day in these biomes, even if it's raining in other biomes.

I don't know if this might be intentional; if so, see this as a suggestion/feedback. I still labeled it as a bug though because that is my intentional guess.

Linked issues

Comments 8

Hostile mobs burn in the rain in the savannah. Your story is implausible)

When you experienced this, was a thunderstorm occurring?

Oh, maybe I have missed something if this doesn't occur when others try it. I don't know if it was a thunderstorm, but for the (very) short time I was outside of the savannah I didn't notice any thunder. I should have checked how the weather was outside the savannah for longer then a few seconds... oof. Just when I thought of doing that shortly after noticing the problem, I went to bed... so that made any rain go away. ¯_(ツ)_/¯

Ya know what, I'll try to reproduce it in a test world; maybe at the same location in a copy of the world, too, to check if it might have been the shadow provided by the surroundings--despite earlier being convinced that it couldn't. 😃

OK, I can confirm that I am only able to reproduce this during a thunderstorm. Not during regular rain. Come to think of it, I remember the clouds also indeed being dark like during thunder, so yeah, definitely thunderstorms. Is this intended or...? 😉

@unknown

This works as intended. During a thunderstorm, the light level is too low to set fire to mobs. This also works in java version (personally checked). See also report MC-18700.

Thunderstorms reduce the sky light so monsters can spawn and survive, this is intended. I'm gonna resolve this as Invalid though, since the report didn't make the distinction between rain and thunderstorm.

But why is it intended to have the light level be low if there is thunder nor storm in the savanna? At this point I'm only just curious to know how the devs were thinking here. 😉

This absolutely DOES NOT "work as intended." This is a serious issue. In biomes where rain and thunder do not occur, there is no warning that you will soon be swarmed by hostiles. If you were in a plains biome for example, you would see the light level drop, the rain, and be able to see/hear the thunder and know it was time to hightail it to bed. These warnings do not exist in savannah/desert/badlands biomes. The result is being swarmed by creepers and other mobs with no prior warning. Therefore, the mob spawning effects of thunderstorms should not operate within biomes that are not otherwise affected by thunderstorms.

StinkTofu

(Unassigned)

Unconfirmed

Xbox

1.16.201 Hotfix

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