Don't ask how i got this.. code hacks (Tried to link a player to a Fishing hook via multiplayer software. Linked to the hook: yes.. i followed it, anyone knows how to make this line between Fishing rod+-hook?)
action.exit.hint. popped up. No translation?
Shouldn't there atleast be.. something like: Sorry, unknown action happened?
Comments 11
U can't link a fishing rod hook to player normally.
Instead...
Use command blocks and...
Create a redstone clock
/fill redstone_block ~-1 ~ ~ ~-1 ~ ~3
/fill air ~1 ~ ~ ~1 ~ ~3
Then...
/scoreboard objectives add fishing stat.useitem.minecraft.fishing_rod
That will test if a player is using a fishing rod
Then to link the player to the hook
/scoreboard objectives add hook dummy
/execute @a[score_fishing_min=1] ~ ~ ~ /scoreboard objectives set @e[name=unknown] hook 1
The execute @e[name=unknown,score_fishing_min=1] what ever you need to connect the player to the hook for
Then reset the the scoreboard
I have marked this as Done. I am afraid we can not handle translation issues personally and they have to be reported further. It was reported and will await fix if needed.
Still a thing in 1.2.0.22, seen when riding custom mobs in addons. "action.exit.hint.<entityname, example: Chicken>"
Still appears in 1.2.5
can now be reproduced without thirdparty software by making mobs rideable, for example chickens give:
action.exit.hint.chicken
Fishing rod's projectiles, due to not having a name give:
action.exit.hint.
1.17, still partially happening. This is now also an issue in vanilla Minecraft thanks to behavior packs and scripting. One solution is to add that translation entry for every single entity, in every single language. But let's be real, that is not clever, and will break with custom mobs.
Instead the translation should be changed to accepting the entity name as parameter:
`action.exit.hint=Sneak to stop riding %1`, %entityName`
Is this a bug in Minecraft? If so, what version? How exactly can we reproduce it?