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MCPE-134032

When adding and removing an extra End Portal block at the corner, it activates/deactivates the portal

Updated description from MCPE-140582:
Summary:
Placing/breaking the end portal frame in the corners of the portal ender affects the activation of the portal

Breaking the charged end portal frame in the corner of the portal deactivates the portal, and placing and charging the end portal frame with the eye of ender in the corner of the portal re-activates the portal (while making a portal activation sound).

In this case, the portal must still be intact.

Steps to reproduce:

  1. Build an ender portal.

  2. Charge it up with the eye of ender.

  3. Place and charge the end portal frame in one of the corners of the portal.

  4. Break the extra placed end portal frame.

  5. Place and charge the end portal frame in one of the corners of the portal.

  6. Place another end portal frame in another extra corner and break it without charging.

Observed results:
When adding and charging the end portal frame in the corner of the portal, the next portal is activated, and if the portal was already activated, the activation sound is played.
When the end portal frame in the corner of the portal is destroyed, the portal is deactivated.

Expected results:
Placing, charging and breaking the end portal frame in the corner of the portal will not affect the portal in any way.


Original Description:
Minecraft end portal bug

When I was playing with end portals I found this bug

Please fix it

Linked issues

Attachments

Comments 3

I don't see how this is an issue. It isn't going to happen with normal gameplay.

Steps to reproduce:

1. Build a normal horizontal End Portal frame.

2. Place the frames on one side facing backward/outward.

3. Put Eyes of Ender into all 12 normal portal frames. The portal does not activate.

4. Place an additional End Portal frame in one of the normally empty corner spaces.

5. Put an Eye of Ender into the additional corner frame.

6. The End Portal activates even though the normal portal is incorrectly oriented.

7. This also works when the additional frame is placed in any of the other three corners.

8. Portal frames can then be broken without the active portal blocks disappearing normally. Observed result: Adding an Eye of Ender to an extra corner frame activates the End Portal. Some portal blocks remain after portal frames are broken. Expected result: An End Portal should activate only when all 12 required frames are correctly oriented and contain Eyes of Ender. Extra corner frames should not activate it, and breaking a required frame should remove the portal blocks. This happened in a new world with no video cuts

Minecraft Bedrock version: 26.45

Platform: Android

World: New Creative world

Multiplayer: Two players were present

Steps to reproduce:

1. Build a normal horizontal End Portal frame.

2. Place the frames on one side facing backward/outward.

3. Put Eyes of Ender into all 12 normal portal frames. The portal does not activate.

4. Place an additional End Portal frame in one of the normally empty corner spaces.

5. Put an Eye of Ender into the additional corner frame.

6. The End Portal activates even though the normal portal is incorrectly oriented.

7. This also works when the additional frame is placed in any of the other three corners.

8. Portal frames can then be broken without the active portal blocks disappearing normally.

Observed result:

Adding an Eye of Ender to an extra corner frame activates the End Portal. Some portal blocks remain after portal frames are broken.

Expected result:

An End Portal should activate only when all 12 required frames are correctly oriented and contain Eyes of Ender. Extra corner frames should not activate it, and breaking a required frame should remove the portal blocks.

This happened in a new world with no video cuts. A recording showing the corner-frame activation is attached.

Possibly related to legacy report MCPE-134032, which is no longer accessible through the new reporting portal.

migrated

(Unassigned)

607460

Confirmed

Multiple

Android 11

1.19.50.20 Preview, 1.19.40.24 Preview, 1.18.0.21 Beta, 1.17.40.21 Beta, 1.17.30.24 Beta, , 1.21.30.21 Preview, 1.21.44 Hotfix, 1.21.50, 1.21.51 Hotfix, 1.21.81 Hotfix

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