mojira.dev

ShakoRam

Assigned

No issues.

Reported

MCPE-88806 Frost Walker produces ice while falling, causing unpredictable results when landing in water Duplicate MCPE-57911 Solitary Pillagers crash realm upon targeting a player Invalid

Comments

This is happening to me today on a realm. It's the exact action and behavior described and shown by IonicEcko: open door manually, run through, pressure plate on other side does nothing. It doesn't make any clicking sound, so it's not even being activated. Current version is 1.19.51.

I am experiencing this exact issue on a Bedrock realm when collecting gravel or sand. If I dig out the bottom of a stack, and a pile of gravel or sand falls down into its place, a bunch of the blocks break into items simply from landing on each other.

I don't see how this is an issue. It isn't going to happen with normal gameplay.

I encountered this issue on 1.16.4 while trying to design a canal lock using soul sand. The boat on top of the soul sand column moves erratically and jumps into the air at regular intervals. When ascending, it sometimes but doesn't always get stuck half a block below the top of the column. Player movement rubberbanding happens when attempting to leave a boat on a soul sand column.

This just happened to me on a vanilla Java 1.16.4 server. I threw the egg at a solid block near a floor of hoppers, and the baby chicken spawned halfway inside the block and died from suffocation damage.

It's disappointing that this ticket was closed because this is still 100% an issue. I am completely sure that it's not a problem with my hardware, though I wonder if it's something to do with the way Windows 10 Edition interacts with my computer in some more subtle way. Anyway, it's still happening to me. It's been happening to me for over a year.

I noticed a strange issue today where, when I try to stop a villager in a minecart using unpowered rails, the minecart bounces backward and starts moving the opposite direction when it hits the unpowered rails.

EDIT: I attached a video demonstration of this.

I'm not sure if this is the same issue or not, but I have noticed that players are vulnerable/attackable for a while before any loading screen disappears, whether it's loading a new world or going between dimensions. Just now a few magma cubes went through the portal back to my base, and when I went back through the portal myself, I started getting attacked by the magma cubes and was completely defenseless for several seconds while the pesky loading screen was still up. I nearly died to that. I just want to check if that's what this issue is about before I go creating another ticket that could be marked as a duplicate.

Mega_Spud, in a certain way, possibly. Based on my other experiences with Bedrock Edition multiplayer and some connectivity issues I have, I have to wonder if this is a symptom of how MCPE handles connection lag in general. I have been playing Java Edition multiplayer since Beta, and with Java, it seems to simply store player actions client-side until that data makes it to the server (unless it times out). However, Bedrock Edition appears to totally lock things up and freeze client-side when the connection lags, causing issues like the bug here. Honestly this is one of my largest personal issues with MCPE in general. I have a less-than-ideal internet connection that has episodes of constant, tiny, momentary dead spots and while my Java Edition experience is relatively seamless, Bedrock Edition constantly locks and freezes and it's hard to get anything done.

I just lost a horse on a realm. There was no crash. Simply logging out and back in caused it to happen. The horse had a saddle and I had tied it to a fencepost, and when I logged back in, the horse and leash were gone, though the fencepost still had the wrapped leash texture on it. I tried clicking it and the wrapped leash went "poof" and was gone without a trace.

I've started having an issue similar to this and I'm not sure it's the same thing, related, or totally different. I'm on Windows 10 Edition and, on Realms, when my internet connection isn't that great, I get severe key delays when I try moving. And I don't mean milliseconds, I mean a full 1-3 seconds. My player will keep walking/horse riding/boating for a full several seconds after I release the key. It has caused me to ride into ravines and walk into lava more than once. This isn't happening to me on singleplayer, only on Realms, and I know it's when my connection is acting up because, if I have a Twitch livestream playing, it pauses and buffers at the same time that I encounter the key response delay in MC. It seems to me that, rather than keeping player actions client-side until the data reaches the server, the player actions are going to the server first and then back to the client. I'm interested to know if this has been anyone else's experience and whether this is the same issue as above or a different one.

I have been noticing a similar issue: When I fall and sink into water while wearing Frost Walker boots, ice forms above my head, trapping me underneath. Happens every time (including on 1.16.1).

This has been happening to me continuously ever since I started playing Windows 10 Edition nearly a year ago. Literally almost every time I am in my inventory, a crafting GUI, villager trading GUI, etc. for more than a few seconds, it freezes up and the items become unclickable and unmovable until I close and reopen the GUI. It's extremely common and extremely obnoxious.

This is still an ongoing issue in the current version of Windows 10 edition (Bedrock 1.14.60). It has never been fixed. It's super obnoxious, nearly every single time I'm moving stuff in my inventory, or crafting, or trading with villagers, the interface basically stops responding and I cannot move items around at all until I exit and reopen the inventory, crafting or trading GUI, etc. This report needs some updating.

I'm wondering if there's some similarity to MC-139693 in Java Edition's 18w47a in which a miscalculation would occur during certain block updates and the updated block would get spawned in a different location. As a result, villages would have an area nearby where saturated farmland and crops would constantly get spammed into existence as a result of the farmland in the villages getting saturated and the crops trying to grow. And, for some reason, dirt blocks would start spawning in trees, possibly as a result of the grass under the logs turning into dirt. So, I'm wondering if this bug also has to do with a miscalculated block update.

Whether it's a bug or not, this should be changed/fixed. The Bedrock texture is way more fitting for dark oak, and looks much better for building too. It blends better with other dark oak components such as stairs and slabs. The Java texture sticks out like a sore thumb against those other dark oak blocks.

I do a lot of building - stripped dark oak is a great building material on Bedrock edition, but looks terrible in buildings on Java. Mojang, please change the Java texture.

The crash seems to happen when the pillager notices and targets the player. I don't have to hit it, I just have to walk up to it and the game crashes.

This keeps happening on my friend's bedrock realm. It seems that the crash happens as soon as the pillager notices you. I don't even have to hit it to cause the crash.

This keeps happening on my friend's bedrock realm. A pillager will spawn by itself, and upon it noticing and targeting the player (you don't even have to hit it, just walk past it), the whole realm crashes and reverts to the last save.

This has happened to me multiple times.