Verification builds:
1.10.0.4 Beta
1.9.0
Summary:
Players can spawn into a world and take damage before the world has finished loading, or before the player has fully joined a multiplayer world. This can result in players dying before they are able to move to safety.
Steps to Reproduce:
Spawn a zombie
Enter survival mode
Leave the world
Join the world again
Observed Results:
The player rejoins in the middle of an attack, with a different amount of health than from when they last left the world, suggesting that the zombie had free hits on the player.
Expected Results:
Players should not die or take damage before they have fully joined the world.
Screenshots/Videos attached: No
Notes:
Linked issues
is duplicated by 123
relates to 4
testing discovered 1
Attachments
Comments 55
I'm not sure if this is the same issue or not, but I have noticed that players are vulnerable/attackable for a while before any loading screen disappears, whether it's loading a new world or going between dimensions. Just now a few magma cubes went through the portal back to my base, and when I went back through the portal myself, I started getting attacked by the magma cubes and was completely defenseless for several seconds while the pesky loading screen was still up. I nearly died to that. I just want to check if that's what this issue is about before I go creating another ticket that could be marked as a duplicate.
The seed -572946855 no longer moves the player when spawning in, but mobs can still attack, move, and kill players before the player can see the world.
Steps to Reproduce
Spawn a zombie
Enter survival mode
Leave the world
Join the world again
Here, the player will rejoin in the middle of an attack, likely with a different amount of health than from when they last left the world, suggesting that the zombie had free hits on the player.
Same issue with me, my screen stays on "Loading Recources" for like five minutes when opening a world but then my brother can join and hit me and kill me before it even loads up for me.
I'm not aware that there was any official announcement, but I don't think they had any reason to keep it a secret either. Doing what's necessary to avoid ruining people's worlds is just what they do because they don't want people to be unhappy with their product. It's similar to something in a booklet they published internally but which was shared publicly within the last year: The game should never intentionally do something bad to a player that the player can't prevent or avoid using caution. (I'm paraphrasing.)
I am unfortunately unable to advance in minecraft if I can't go through a nether portal without getting killed
I had this problem on Nintendo Switch. Going through a portal (Nether specifically) was just asking to die while the world was loading unless you set it to peaceful beforehand or did intense spawn-proofing.
I recently bought a realm and uploaded my world. Load times suddenly had Efficiency 5 levels of speed and seemingly fixed this problem for me.
I just wish there was a better solution that didn't involve changing difficulty or needing a paid service. The casual player may not know what a realms subscription is or afford one (or convince their parents to buy one).
This can usually be prevented by placing blocks around yourself before logging off; however, on the first nether entry, players sometimes go directly from the loading screen to the death screen.
We have it happening on our SMP realm all the time to the point we are all carrying Fire Resist potions just to travel from over world to nether via the HUB systems. It happening even to some players in flight when chunks are slow loading and flying through the walk ways into the lava under pathways, and upon loading into the nether from the over world into calculated nether HUB portals over lava lakes with safe walk ways over the pools.
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