mojira.dev
MCPE-13757

All mob animations move too fast after being attacked

Zombies, Cows, Pigs, EVERYTHING
when they walk all their limbs move at around double the correct speed (as it was before/on java edition)

Note: The issue occurs after the mob is attacked.

Linked issues

Comments 9

Please provide more information. I can not reproduce this on any device and I have not seen such report.

Please create and new creative flat world and spawn one or two mobs from eggs and tell us if you notice the same effect.

Uploading Comparison Video now

https://youtu.be/KbHtIqwDHq0

Still rendering the HD though, should be in 360p for now

It is important to include the attack on the mob information here. It is not the normal walking speed we are talking about, please try to be more precise.
I do not think it is a bug, in previous versions mobs in PE (please do not compare features to Java versions), were not running away rapidly enough when hit. I think that might have been a fix for that. The "all limbs movement" is however a bit disturbing. I will report this for a test and fix.
(VSOBug 13413)

No, that is only the case for the cow

Zombies move to fast if they are after someone/somthing
Pigs always move to fast
It's different for each mob

This bug is either a duplicate of MCPE-9325 and MCPE-10312 or related to.

Please reply and update affected versions if you're still able to reproduce this issue.

This ticket has been resolved as 'Cannot Reproduce' as it has no response was received recently.

Samuel Kyletoft

(Unassigned)

Unconfirmed

Windows

Windows 10 64bit 10586

0.14.0, 0.15.1, 0.15.90.7

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