mojira.dev

Samuel Kyletoft

Assigned

No issues.

Reported

MC-261913 Pause is bound to the wrong key Duplicate MCPE-19572 Controller controls reset in minecart Duplicate MCPE-13757 All mob animations move too fast after being attacked Cannot Reproduce MC-91523 Partially-made-portal when stopping ender dragon spawn in the middle of it Duplicate MCPE-10579 Destroy blocks instantly Duplicate MC-87212 Glitch in World Loading when clicking too fast Duplicate MC-85778 When sprinting over piston arms you can fall through Duplicate MC-85193 When blocking in third person with 2 swords, both block Duplicate MC-84810 death message typo Duplicate MC-74284 Mobs turn invisible Duplicate MC-71041 Incorrect death message Invalid MC-70708 Partilces show Cannot Reproduce MC-70263 /clear dosn't clear item when amount is 0 Fixed MC-70026 Fill command data value Invalid MC-67956 3D anaglyph is flat Fixed MC-56792 Realms: Capes without owning them Incomplete

Comments

Updated to Win10 anniversary edition (Win10, 64bit, build 14393) and the game now crashes when running on my nvidia gpu (840M) but not on the integrated intel card

MCPE 0.15.6

Doesn't crash in windowed mode (if you're stuck on constant crashes, top right corner, windowed mode button)

Technically it is
The problem is when the game decides to render the sprint particles. The issue is that it renders sprinting when the player is sprinting at a set difference in height from the ground.
In gm3 you are always flying so it is an issue, call it a problem or not in gm1 but it is still the same code

Works in Creative when flying close to the ground but before you land.
BOTH Java 1.10 and PE/WIN10 0.15

No, that is only the case for the cow

Zombies move to fast if they are after someone/somthing
Pigs always move to fast
It's different for each mob

https://youtu.be/KbHtIqwDHq0

Still rendering the HD though, should be in 360p for now

Uploading Comparison Video now

Confirmed on 0.14.0 (actual release, not the beta) Win10
This has been an issue since 0.12.1 I think

I couldn't join, I found the problem, not a bug, my fault.

No, the issue isn't still in 15w47c

Can't check as muliplayer is completely broken in the last snapshot I tried (15w47a)

This isn't a bug, it's a feature request.

Confirmed in 1.8.7
(on realms, if that affects it)

EDIT: Singleplayer too

Because of the same reason entire villages can spawn underwater

Yes it is resolved!
As a duplicate, not as non existant or works as intended

I'm not using a resource pack,
but yes it is invalid as when i switched to US english it didn't happen

This is exactly what happened to me before.
When i got my new PC it downloaded and installed Java and Minecraft.
After a week windows got updated and that happened. So i reset my PC to factory settings and windows verision and it was fine again. What I'm saying is not reset the PC, just wait for a windows update.

EDIT: It was in 1.7.10

You need the rotation value in the command

INVALID

You have activaded spawnprotection, turn it off in Minrecraft Realms -> Configure -> Settings -> More Options -> Spawn protection
Only OPs can build / edit spawnprotected terrain

INVALID