When you're holding the bow in the latest beta, the bow will shake nonstop. This should not happen. Based on analysis of the code, they added the shake query to the wield animation, which isn't supposed to be there. I suggest reverting the changes to the previous one, since the shake query isn't needed when holding the bow.
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This is not really the case, I believe the shaking animation was added to mimic the idle bobbing animation of every item. They just have to tune the values instead of just removing it.
I'm also experiencing this.