When you create a raid, some of the raiders may be missing, they have traveled pretty far from the village most likley. When i start a raid the raiders run away from the village making them extremley hard to find.
Steps to reproduce:
Start a raid
Kill the raiders you see
Look around for others
Observed results: some of the raiders walking away or missing from village
Expected results: raiders will be close to village, easy to find and kill
Comments 5
I have not observed this in test worlds. Is there a naturally-generated village where this happens, that you could give the world seed and coordinates for? Or could you record a video of it?
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Either of these might have happened:
"If a raid goes on for 48,000 ticks (40 minutes in real time) the raiding bar disappears and a message appears saying "raid expired", although expired the still living illagers stay until killed."
"The location must be in an entity-ticking chunk. If the game is unable to find a spawn location, the raid ends."
or as for my experience, starting a Raid in a village with mountains surrounding it, the Raid would possibly spawn there, as well as caves within the given 128x32x128 spawning radius from village center.