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MCPE-141447

Meadows generate incorrect decorations

All meadows generate way too many flowers now, and they don't have nearly as much tallgrass anymore.
The flowers are usually the same type throughout the entire biome, red ones seem to be much more common.
Trees are way more frequent than they should be, though that may be related to the bee nests generating too often.

Although the previous versions were missing an entire array of flowers, it was still much closer to the generation seen on Java Edition and was much easier on the eyes.

Notes: It seems that the flowers are generating randomly like tallgrass, instead of generating in patches.

Linked issues

BDS-15208 To much flowers Version 1.17.40 beta Resolved BDS-16523 To many flowers in one flower feild Resolved BDS-16539 way to many flowers Resolved MC-242509 Cornflower removing grass Resolved MCPE-141327 Meadow Biome And Stuff In It Bug? Resolved

Attachments

Comments 12

Can confirm in 1.18.0.21 beta 

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Can confirm in 1.18.0.27 in relation to flower generation causing them to over generate compared to Java Edition. 

Seed:
-1216849799

Coordinates:
1309 146 672

Java Edition

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Bedrock Edition

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Beehives generating too often as a result, here is two examples I found.  Causes entity lag due to the amount of bees spawning

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Seed 1204186742 version 1.17.41 bedrock caves and cliffs experimental enabled

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Seed -2073956 version 1.17.41 bedrock caves and cliffs experimental enabled

Affects 1.18.10.20 with excess flower generation and little amounts of tall grass.

I’m surprised this hasn’t been patched. It doesn’t feel like it’d be the most complicated fix as far as bugs go. Not only that, but the update drops in a few days and meadows are one of the new biomes added specifically in this update. I’m surprised they seem ok with their current state.

2 more comments

Can confirm for 1.18.10.26

This is also effecting 1.18.30.21 Preview

It’s pretty annoying when you want to build in this biome

Still an issue, ugh!

Meadows generate 3 noise fields of flower types, where the type is randomised. Included in the types is tall grass, but it is not guaranteed to generate.

Sometimes meadows will generate with a consistent spread of tall grass, and if one of the noise fields were always forced to this configuration then it would lead to more visually pleasing meadows and closer parity to Java.

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[Mod] LateLag

(Unassigned)

617934

Confirmed

Multiple

1.18.0.22 Beta, 1.18.0.21 Beta, 1.17.40.21 Beta, 1.17.40.20 Beta, 1.17.40, 1.17.41 Hotfix, 1.18.0, 1.19.0, 1.19.51

1.18.0.20 Beta, 1.21.60.23 Preview, 1.21.60

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