mojira.dev

user-85a28

Assigned

No issues.

Reported

MCPE-141686 Pocket of land under sea level Duplicate MCPE-141582 Experimental terrain plains has vastly different foliage than in Java Duplicate MCPE-140628 High render distance causing unnecessary performance drop in nether Incomplete MCPE-140040 Mobile lag when generating new chunks Incomplete MCPE-126668 Lava takes up full block and can become lava logged Duplicate MCPE-125841 Transparent blocks/foliage rendering becomes imprecise at far distances Confirmed MCPE-124285 Underwater seagrass has really obvious pop in Duplicate MCPE-123352 Nintendo Switch version stuck with permanent anti aliasing Fixed MCPE-121637 Biome specific trees get stuck at chunk borders when transitioning to other biomes Incomplete MCPE-119540 Squids prioritise swimming upward before spreading out Incomplete MCPE-109240 Switch communication error when game is suspended Incomplete MCPE-108984 Cocoa beans all generate facing the same direction instead of facing toward jungle tree Duplicate MCPE-108621 Game freezes when entering nether portal Duplicate MCPE-105845 Mobs clip through blocks Duplicate MCPE-89404 Notification displayed in wrong language Incomplete MCPE-88911 Attempting to place blocks at build limit spams the chat box with the build limit error Duplicate MCPE-73105 Player view point is misplaced from camera when using an elytra Duplicate MCPE-71125 Fireworks become unusable when put in off hand Duplicate MCPE-63689 Character creator white eye colour is wrong shade Incomplete MCPE-63439 Mario Mash-up pack does not appear in global resources Incomplete

Comments

Yes. Affects 1.18.2 and 1.18.10.22

Found one in seed: -1115401608 at coordinates: -599, 118, 927. I had made the world in 1.18.2 so it isn't a blending bug. It seems to generate 64 blocks above the sea floor.


Reply from @unknown:

Creating a new world and teleporting or flying to that location, I get a shipwreck on the ocean floor at -616, Y, 920.

Affects 1.18.2
Affects 1.18.10.22

This is extremely annoying when having to jump up hills in the new 1.18 terrain.

Affects 1.18.10.20 with excess flower generation and little amounts of tall grass.

I've noticed this too. I thought that the screech sound was just missing from Bedrock Edition but the screech sound files are in the game and footage from when foxes were added to the game show they did indeed screech previously.

Affects 1.18.10.20
Should also be present in 1.18.0 full release when that comes out.

I mean, it's making the punching sound so I see no reason why it can't play the punching animation aswell. This should be fine to fix.

I believe all leaves use significantly lighter shading also. This might explain why they appear so much brighter in forests compared to Java leaves.

Affects 1.17.41 and 1.18.0.24

D-pad buttons also function strangely for me. They seem to detect me pressing the button but not me releasing it, I have to use the control stick just to make the game realise I'm not holding the button anymore. Very frustrating having to play the game with weird buttons mappings to avoid using the ZL and ZR buttons.

I don't have issues with chunk loading on my mobile device but the delayed sound is pretty irritating. Chunk loading issues happen quite a bit on console however

It appears to be fixed in latest beta. Or at least the colour being changed to match Java a little closer

Projectiles still seem choppy even though it's been stated to have been smoothed. Mobs are affected much more I'd say

The music pack just hasn't been updated yet. You can tell by the fact the download is still 195MB where it would've increased with the new music that should be in it.

Yeah I've definitely noticed after the initial saturation from spawning that you lose all of your hunger from just jumping up the new mountains.

The game still takes considerably longer to load on existing save files compared to new ones. Feels just like what happened with 10.0.0 where the save file system on the console was adjusted slightly which made minecraft load a little better while still not solving the issue that causes the problem

This actually still occurs if you load a world with the pocket ui mode enabled. Changing between pocket and classic while in a world has no difference however.