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MCPE-142269

Simulation Distance scale are capped at 12 chunks at maximum on Windows 10

Java recently got the simulation distance in the game, however, it has a slider that can go up to the max render distance chunks (32 chunks). On Bedrock however, the simulation distance remains capped at 12 chunks regardless.

This might only be possible for Windows 10 to have that capped raised.

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Comments 4

The number of simulation chunks allowed is decided depending on how capable the hardware (and software) is. You may be able to have more chucks on a more powerful device.

This is not a valid parity issue for the bug tracker because Java’s 32-chunk simulation distance option is not new. It’s just been split out from view distance. In order to be a valid parity issue, the difference must have been introduced since the Buzzy Beed update.

No, the simulation distance slider was to match Bedrock so its a valid bug report can confirm
And the slider came after buzzy bees as originally simulation distance was never on Java

Changes to the UI are not valid parity issues because the UIs have been different since before Buzzy Bees.

What are called "simulation distance" and "render distance" in Bedrock were both controlled by "view distance" in Java prior to this change. So Java always had the ability to simulate at 32 chunks. Simply separating mob simulation from rendering on Java does not create a new parity difference with Bedrock.

lillybeacon

(Unassigned)

Unconfirmed

Windows

vanilla-parity

1.17.40.21 Beta, 1.17.30

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