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MCPE-145467

Ray Tracing denoiser causes a major reduction in Reflection, Shadow and Ambient Occlusion quality

The denoiser used when Ray Tracing is turned on in its current state results in significant reductions in reflection clarity, shadow accuracy, and ambient occlusion visibility. I have attached detailed specific comparison shots that showcase what lighting effect becomes worse/is no longer present when the denoiser is on. 

Steps to Reproduce:

  1. Enter any world with Ray Tracing activated

  2. Observe the Shadows, Reflections and Ambient Occlusion

  3. Change the Render Method to "Game Path Tracer" instead of "Game"

  4. Observe the new visual differences in the Shadows, Reflections and Ambient Occlusion

Observed Results:

With the denoiser on, shadows have a much higher blur to them (making them appear unnaturally blurry) and they occasionally completely disappear when they are of a small size. Their accuracy in the world is also heavily reduced, with them very often appearing disconnected from the object that is casting them. 

Reflections also appear to be heavily blurred as well, and appear to smear heavily when moving throughout a world.

Ambient Occlusion in between blocks is heavily reduced in visibility, and ambient occlusion from smaller blocks like the vine completely disappears after moving a very short distance away from the block.

Expected Results:

  1. Shadows should retain their sharpness and detail, and no longer be disconnected from the objects they are being cast by

  2. Reflections should retain their near-perfect clarity instead of being heavily blurred, and should no longer smear heavily when moving in the world

  3. Ambient Occlusion should no longer completely disappear at a small distance away, and instead be retained at much further distances from the object it is caused by

Having these major issues be fixed would result is a much better experiences for everyone using Ray Tracing in the game, no matter their RTX resource pack. 

Here is a link to the PBR resource pack I was using during my testing: https://www.mediafire.com/file/ngisqn3mkjn4c44/Defined_PBR_v1.1.5.mcpack/file

Attachments

Comments 13

This is true, the denoiser blurs everything from shadows to reflections. Plus, it affects performance drastically, wthout denoiser, I'm getting 144FPS while playing with Ray-tracing enabled and 12 chunks in render-distance (1080p)

I confirm that changing the render method from 'Game' to 'Game Path Tracer' fix this, but add some noises

With denoiser : Blurry shadows, less details

[media]

Without denoiser : More details, noise

[media]

This is very true, especially with lava light emmission in caves. Using "Game Path Tracer" greatly improves shadows. It also improves bump mapping.

 

DENOISER ON:

[media]

DENOISER OFF:

[media]

Resolving temporarily as Awaiting Response. How to you change the Render Method to "Game Path Tracer" instead of "Game"? The ticket will reopen automatically when you reply.

3 more comments

looks like gaussian blur after denoising

Very noticeable and distracting during gameplay

This is very noticeable and affects a lot of the environmental ambiance that RTX is supposed to enhance. Shadows aren't as sharp and contrasting with the denoiser on compared to off and the water is a very blurry mess. I believe this would be a great change to Minecraft's RTX mode to improve visual fidelity to really create those strong environments.

Very ugly. I've noticed this for a while now. RTX doesn't have enough shading around blocks so when you view from the sky, blocks especially look like they merge together because of the lack of shadows and darkened areas with the denoiser on. It makes using RTX useless because it doesn't look realistic. 😞 Right now, RTX ain't worth it to me with all the bugs going around.

Hes the creator of that mod ._.

MADLAD

(Unassigned)

654017

Confirmed

Windows

Windows 10 Build 19043

RTX, ambient-occlusion, denoiser, raytracing, reflection, rendering, shadows

1.19.70.26 Preview, 1.19.70.24/25 Preview, 1.19.40.22 Preview, 1.19.40.21 Preview, 1.19.40.20 Preview, ..., 1.19.21 Hotfix, 1.19.22 Hotfix, 1.19.30, 1.19.63, 1.21.51 Hotfix

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