mojira.dev

Anthony

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Assigned

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Reported

MC-299670 Glitched textures when woke up from sleep mode Awaiting Response MCPE-221877 Certain Dressing Room items won't allow me to equip them even though it is showing that I can equip them Duplicate REALMS-12736 The game kicks me out after 8 seconds Incomplete MCPE-199159 All worlds are missing in Minecraft Unconfirmed MCPE-186660 Player Name & Skin Randomly Change Duplicate MCPE-166703 Slab Suffocation Duplicate MC-236757 If there is a boat where you would spawn after sleeping in a bed and blocks above it, dying brings you up to the pillar of blocks Duplicate MCL-19116 Cant buy the game? Duplicate MCPE-136590 Xbox: Unable to bind mouse side buttons Fixed MC-232193 You can't see water through lightning Duplicate MCPE-134992 Error Code GHAST Duplicate MC-230585 Tried to purchase Java Edition, Payment fails Invalid MCPE-130323 /Kick command Duplicate MC-227650 Game crashes when tabbed back in after a couple of minutes Duplicate MC-227586 Game crashes when tabbed back in after a couple of minutes Invalid MCPE-126899 Slope rails onto nothing Confirmed MCPE-126398 Doesn't change skins In-game Incomplete MCPE-126155 Iron golems do a strange walk on bedrock edition Duplicate MCPE-125756 Fortune does not work on Iron, Gold or Copper ore as well as the Deepslate variants. Fixed MCPE-124814 Picture frames not working since update Duplicate

Comments

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This issue is still a problem as of the latest version of bedrock edition 1.18.30

The player's shadow is only rendered in third-person instead of first-person when covering a light source.

Attached below are some pictures and examples of this occurring.

 

Steps to Reproduce:

1. Create a room using a light source block
2. Stand in front of a wall and switch in and out of first and third-person
3. Observe how the player's shadow will show up in third-person, but not first-person

Observed Results:
When blocking a source of light, the player's shadow is not rendered in first-person

Expected Results:
The player's shadow should be rendered whilst in first-person

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This is from the result of the new Renderdragon engine being used to handle shaders and such. This is unfortunately not a bug.

This is very noticeable and affects a lot of the environmental ambiance that RTX is supposed to enhance. Shadows aren't as sharp and contrasting with the denoiser on compared to off and the water is a very blurry mess. I believe this would be a great change to Minecraft's RTX mode to improve visual fidelity to really create those strong environments.

Can verify I am also having this issue where the game will crash and on rejoin the screen is completely black. The only way to use the RTX feature after this occurs is to fully close the game and rejoin the world with RTX already enabled before joining.

I have a few differences here but same problem. I have a large world, probably 4000x6000 blocks explored and built on, when I place blocks, they get removed. It only works occasionally. As well as this, blocks randomly get removed. Everything is also way slower even on the lowest render distance. Water doesn’t flow properly either. For anyone asking I’m on 1.18.0 and have an iPad Pro 2, a little older but this is just too much. Like it’s really really laggy.

Seems like there's code in the game about this, so maybe intentional?

@James

 

Yes I built silentwisperer's mob farm, the double version. So it might be connected to the hight, somthing to consider. And as of moving your elevator, I dono if only moving it a block would help. I put mine in a completely different chunk.

 

As of adding packs to the council, and if it turns off achievements or not. It depends on the packs you add to your world. If it's just texture pacts then no it dosent turn off achievements. Because your only changing the look of somthing. Foxy's "Markers" pack is just a texture pack thankfully. I'm the same way about keeping my world legit. Now if you add a pack that is texture and behavior, the it will turn achievements off.

@James

I agree, I get the most problems at my general mob farm. I built it next to an iron farm and had no trouble with that, and I have much more complicated redstone contraptions elsewhere with no problems whatsoever.

I've noticed it happens when crossing chunk borders, and even sometimes when crossing a sub chunk border on the Y axis. That's actually where my problem was at my mob farm. I would crash when crossing the chunk from the iron farm going to my AFK chamber in the chunk next to it. But I wouldn't crash when crossing the same border from down below at sea level. So I built a separate bubble elevator to bypass where I was crashing. I even walled it off so I KNOW not to cross there.

And just for reference, I mostly play on a realm where this happens, but it has also happened outside the realm on the same world. I was reloading the world on the realm while testing and trying to find a fix for it (thinking it was on my end, like clear the cache and suff). And I always load the word up from my system before I put in on the realm, just to make sure my Ts are crossed ext.. and I still crashed, in the same way. Crossing a chunk border.

And deff only happens to the new Xbox's. I play with a friend who plays on an original Xbox one, and he has no problems with crashing, like at all. Just worse FPS, I'm at a solid 60FPS and he is at like 20FPS in our storage room. And still know problem with crashing. His connection is also worse with the distance being so far, I'm in America and he is in England. So it's not a problem with connection, packet loss, ext...

I hope they fix this soon, or at least narrow down what is the problem. I guessed it might have something to do with how the new Xbox's load new data ( like chunks loading when crossing a border) with the new SSD tech in the systems and Minecraft not being optimized for the new systems. I don't know why, it's just a hunch ( pure estimate).

Also the new playstation dosen't have the crashing problem either. My wife plays with me on the New playstation 5 and sometimes on the playstation 4, and no crashing at all. And I've tested it. Basically trying to make it crash doing the same things I'm doing on the new Xbox. And nothing, I'm on an Xbox series X by the way, for reference. Also note the new playstation also has the new SSD tech, so my estimate is vague at bast. I'll add more comments if I find anything else that might help.

I hope you find a work around like I did for now. If not you might have to build elsewhere.

Check out some texture packs from "FoxyNoTail" He has extremely reliable packs that people can trust. To put it on the Xbox, you will have to download an app called " my files explorer". It hade a free version and a full version for like $2.00 when I got it a while ago.. I dono if its the same or not.. then do some extra steps to add the pack to your game (You can find videos on YouTube to walk you through it). You would use internet explorer to download them from the Xbox. But he has one that can show chunk borders, it's called "markers". It's way easier than doing the math to find the border. You will also be able to see the sub chunk borders I was talking about. They are clearly marked with a green line in on the Y axis borders of the church being shown. I highly recommend checking him out, he's great!

Also "silentwisperer" who is great for pointing out new bugs. He hasn't covered this one "yet" but still really good info to learn. Like the new glow signs causing massive FPS drops. Like I was down to 35FPS in my storage room with all glowing signs. At a solid 60FPS with regular signs. 

Hope this helps.  : )

I can confirm this is still happening in 1.17.11,

 

I've noticed it mostly happens when crossing a chunk border, but not 100% of the time. Or When moving right after loading in, I tend to stand there for a minute and slowly rotate my camera so everything renders in before I move. Then do a few test movements, before running around like crazy to see if I'm good or if it's gonna crash. Then finally cross a chunk border I know to crash my Xbox.

 

I can confirm this also happens outside of realms. I really hope this gets resolved soon.

i dont know how it fixed

i have the latest drivers and different that that?  and also i dont have it anymore now

im getting this issue on 1.17? and everything is up to date?

i tried 1.17 and it was there as well

and i have  the latest drivers for Invidia  

i didnt know about that other one

 

ok just for more info just now i had my game on pause and tabbed out then tabbed back in after a couple of minutes then black screen and then pc doesa a reset and when it resets its like it did a safe reset because when it booted to windows it went blue screen then started to boot and everything went back to normal, so i don't know if its how i leave the game is how it crashes but i think its just random of how it crashes