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MCPE-149062

Chunks stop loading

After playing for a while, unloaded chunks do not fully load when I go to them, they are invisible and the chunks next to the invisible chunks stop updating - as seen in a screenshot attatched, the redstone signal won't travel through the chunk borders into the dead chunks next to the invisible chunks. Chunks already loaded work as normal when this happens, except the ones directly next to invisible chunks.

This is a single player survival world, which I think is 2 years old now, world size 420.5mb. 

Relogging fixes the issue, but then it happens again after a while. The first time it happened in my world was on 24/11/21

I'm unsure what is causing this bug but I can confirm it's not returning from the nether as I have not been through any nether portals today and still experienced this issue

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Comments 7

Could you provide a copy of the world? Since the world is too large to attach to the ticket, you will need to upload it to a file-sharing site like OneDrive or Dropbox and then share the link.

I cannot find any special lags. I have such unloaded chunks in any world if you play for a long time. The only thing to note is that when I was in the built city, autosave was constantly working, which gave a slight drop in FPS. Otherwise, it seems to me that this is the same problem as in MCPE-120971. However, it might be interesting for developers to observe the performance in the attached world.

From my experience in my world, when experiencing the invisible chunks, I was not getting sound lag or any other kind of lag described in MCPE-120971 and already loaded chunks and mobs in it worked as normal, it was just the chunks right next to the invisible chunks that were not updating, and of course the invisible chunks. Maybe there is some connection to MCPE-120971 but my experience doesn't seem to match other's experience of that bug. It's not like the invisible chunks were being slow (I did try to wait it out), it's like they just completely stopped, until I relogged.

Yes. Sometimes, especially on more powerful devices, only a long loading of chunks is noticeable, but on weaker devices, the delay of mobs, blocks, etc. is added to the poor loading of chunks.

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?

This ticket will automatically reopen when you reply.

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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Echo

(Unassigned)

Unconfirmed

Windows

Windows 10

1.17.41 Hotfix

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