mojira.dev
MCPE-154138

RenderDragon Engine is laggy

In the legacy engine, I could easily play the game on 16 render distance with no lag at all on Android. Now with the RenderDragon engine, the game has become very choppy. The fps is never stable. I thought RenderDragon was supposed to improve performance, but clearly not. It is only catering for the 0.02% of players with an RTX capable graphics card.

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We're tracking this issue in MCPE-142934, so this ticket is being resolved and linked as a duplicate.

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migrated

We need vsync to keep the frame rate as our monitor need it. It also helps the environment by saving energy. Global warming is an issue. Imagine 800,000 are playing minecraft playing without vsync generating too much fps and excess heat from hardware.

Microsoft had done like extracting carbon from the air, but the impact of fixing the vsync bug would help against greenhouse gasses.

Dee23Gaming

(Unassigned)

Unconfirmed

Android

Android 11

1.18.30

Retrieved