Steps to reproduce
Turn on view bobbing.
Face straight toward a wall of blocks with rough texture, standing a few blocks away.
Without moving your crosshair, walk straight into the wall of blocks and stop.
Expected result
Walking does not lower you line of sight and stopping does not raise your line of sight.
Observed result
It does. After you stop your view rises by a few pixels.
the view bobbing does not work properly, as the player's camera drifts downwards overal while moving, and moves upwards oddly slowly when you stop. you can see this simply by moving in any capacity. this only effects bedrock edition and hinders the game feel. youd expect the view bobbing to be a consistent sine wave but instead this happens.
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This behavior exists in Java edition as well, but the direction is inverted (the crosshair moves up when you start moving and down when you stop) and the movement when you stop is much faster. MCPE-54645 and MCPE-56214 cover the difference from Java in view bobbing and might be considered to include this issue.
The behavior is similar to MCPE-51142 but is more subtle and occurs everywhere.