Minecraft does not handle uploading between dimensions well using a Nether portal, which is the process of sending and receiving information between worlds. This causes processing resources to become saturated, that is, they cannot handle all the tasks assigned to them. As a result, the game becomes slow and unstable.
Analysis
The player can move and mine, but cannot collect blocks
The blocks you mine become transparent and ghost, but still exist for the game
[media]
The player can return to the portal after a few seconds or minutes, but risks being attacked by the hostile creatures.
The player's camera | nether | when going to the overworld | upon returning to the nether | at the end of the lag |
---|---|---|---|---|
looking | north✔ | west⚠️ | west❌ | north⚠️ |
looking | south✔ | east⚠️ | east❌ | south⚠️ |
As we can see in the table, we can notice that when the problem is triggered, the game maintains the same position of the player's camera when crossing the portal from the overworld to the nether. But then the game detects that something is wrong and when correcting it, the game changes the camera position.The change in camera position can be seen
[media]in since I never moved the camera when reproducing the issue.
the problem will not occur if the camera is facing "the correct side"
Step to reproduce:
Open the world https://bugs.mojang.com/secure/attachment/550724/550724_MCPE-174930.mcworld
walk to the portal in nether
once in the overworld walk forward and then back up to return to the nether dimension
At the end of the dimension loading animation, quickly run out of the portal
Expected result:
you move without any problem.
Observed result:
once you do step (4) the game returns you to coordinates 17 70 17.
Related issues
is duplicated by
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Comments


Considering how long the bug has not been updated, is this still an issue in 1.19.51?

Probably because it happen on low end pc. Not sure how about mid or high pc though

I was able to reproduce this, but I had to increase the render distance to 32 chunks to reproduce it consistently.

This has happened in the game for years. It used to be easier to reproduce if you relogged in the nether or traveled back and forth between dimensions quickly. In some versions it was so bad on iOS that it would crash the game or brick a world. See for example this old comment and my response there.

Since the fix to MCPE-173386 this issue together with MCPE-169059 is causing players to take suffocation damage.