When looking at beds from a distance the shader or the mip, blend thewhite with the red making the side of the bed with the pillow significantly brighter than the bottom half. Also a random white stripe is blended in as well in between.
To reproduce, place a bed (or a row of them for comparison)
Walk away and notice how the texture chages and contrasts with the bed's other side.
I would expect the bed's texture to get bury like most of the textures but not a full on blend of all the pixels into one color.
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Related: MCPE-16400
Oh, I know that, I'm just linking up my own related issue to your page so the bug fixers can see it as well.
Still affects 0.15.90.8
Now the top part of the bed just becomes completely white instead of pink and clashes with the side part of the bed with it being half white and half red.
Still affects 0.16.0
This issue should be closed though as MCPE-16400 is the same issue just with different blocks.
And the reason I put the stuff in the parentheses is to show that it is not the textures getting randomly disorted/changed as this is consistent, the other bug is random.