mojira.dev
MCPE-16190

Beds have a bad texture when in the distance.(always not sometimes)

When looking at beds from a distance the shader or the mip, blend thewhite with the red making the side of the bed with the pillow significantly brighter than the bottom half. Also a random white stripe is blended in as well in between.

To reproduce, place a bed (or a row of them for comparison)
Walk away and notice how the texture chages and contrasts with the bed's other side.

I would expect the bed's texture to get bury like most of the textures but not a full on blend of all the pixels into one color.

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Comments 10

And the reason I put the stuff in the parentheses is to show that it is not the textures getting randomly disorted/changed as this is consistent, the other bug is random.

Also affects glass in the far far distance.

I know, I am the one who commented the related issue 🙂

Oh, I know that, I'm just linking up my own related issue to your page so the bug fixers can see it as well.

Cannot reproduce. Reply if this is still happening.

Still affects 0.15.90.8
Now the top part of the bed just becomes completely white instead of pink and clashes with the side part of the bed with it being half white and half red.

Confirmed for 0.15.10. (Tested on Windows 10.)

Please reply and update affected versions if you're still able to reproduce this issue.

Still affects 0.16.0
This issue should be closed though as MCPE-16400 is the same issue just with different blocks.

Dr.Awesome4333

(Unassigned)

Confirmed

Tablet - Android - Samsung Galaxy Tab 4 Nook

5.0.2

0.15.2, 0.15.10, 0.15.90.8, 0.16.0

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